#1 Members - Reputation: 110
Posted 02 April 2012 - 01:37 PM
#2 Staff - Reputation: 8925
Posted 02 April 2012 - 04:23 PM
You can however try making a non-Pokemon game where you collect and battle with monsters.
- Jason Astle-Adams.
From my blog: 20 ways to advertise your game | What next? Intermediate to advanced C++
How to make games WITHOUT programming | 4 reasons you aren't a successful indie developer
#5 Members - Reputation: 487
Posted 04 April 2012 - 12:09 AM
#6 Members - Reputation: 518
Posted 04 April 2012 - 07:31 AM
It's hard to make assumptions on what the OP said.It would be a violation of Nintendo's intellectual property rights
Consider the term "Doom clone" has often been used, but this doesn't necessarily mean (and usually doesn't) a clone that is an exact copy, using trademark names, or otherwise infringing on IP. "Clone" in gaming is often used in a broader meaning that meaning a literal copy - often being a shorthand way of referring to a genre, which I would hope in general aren't the property of private companies. The OP would need to elaborate on what he is after. (Admittedly, "remake" often does have stronger implications of being a direct copy, but it's better to clarify, especially as the OP talked about original storylines.)
https://freecode.com...cts/gigalomania - Gigalomania, Open Source RTS for Windows/Linux/OS X/Symbian/Android/Maemo/Meego
#7 Members - Reputation: 355
Posted 04 April 2012 - 09:26 PM
But who wants to copy, anyway?
Speaking of spheres, check out Sphere Engine for making pokemon games. Never tried it, but it's something to look at.
Personally, I'd just hack myself a copy of PKMN: Emerald with that one tool for editing the game files.
#9 Members - Reputation: 355
Posted 19 April 2012 - 08:43 PM
http://pokemongamehacker.wetpaint.com/page/Pokemon+Hacks+and+Games
Probably not terribly good but gives you an idea of what you might do.
Basically you use a lot of different software to hack away, like AdvanceMap or others.
http://ampage.no-ip.info/
Here's a good website:
http://wahackpokemon.com/en
Here's one in SPANISH:
http://frentebatalla.com/#
Here's that website above, with a page listing some of the tech.
http://pokemongamehacker.wetpaint.com/page/Hacking+Tools+for+Pokemon+Games
It's likely outdated, use it only as reference is my advice.
It's a lot of hard work but it's the fastest and friendliest way to get going on a high quality pokemon game.
If you like the mechanics but long for a new map, I recommend this highly. It's fun.
Good luck and happy hacking!
#10 Members - Reputation: 111
Posted 24 April 2012 - 07:56 AM
Granted they would have to change the game around a lot in order for it to work.
Another idea that I think would be amazing is if the game was a phone app that used google maps as the in game map. Businesses could be pokemon centers, poke'marts, gyms, etc. There are so many possibilities in that area
#13 Moderators - Reputation: 2833
Posted 26 April 2012 - 06:03 PM
As far as designing a pet game in general, I think the big question one has to answer as a designer is what are the pets for? Are they for combat? Do they become units for an RTS or tower defense game, or workers for a worker placement game mechanic that feeds back in to the player's ability to capture/produce more pets? Are they sold for money in a tycoon mechanic? Are they for collecting? (Many, many pet games fail to take advantage of the urge of players to collect one of each pet; some games don't provide enough storage space to make this possible, others just don't acknowledge it as a gameplay goal or allocate a reward for completing this overall goal or the substeps of it, and I think there's no easier way to frustrate the average fan of pokemon-like games.)
I have a general interest in 1. games involving pet breeding or farming, and 2. interactive story romance. If you'd like to discuss one of these you may PM me.
#14 Members - Reputation: 111
Posted 26 April 2012 - 09:29 PM
I know exactly what you mean about non-pokemon monster games though. I don't know why but I could probably never get into a different pokemon type game, even if it were as good a game. But also, I lost all interest in pokemon after the second generation for whatever reason. It was probably part of a stage when it wasn't "cool" to be into it






