I have been learning to use the Ogre engine, for a while now, however I was thinking about weather I should just use a full game engine, I don't know which one to use, but the biggest point is I don't want to use one where the whole game is already programmed, all I have to do is set a few variables and say where I want things (darkbasic and Game maker style) I want to write most of it myself and probably just sticking with Ogre and a physics engine will be pretty good for me. I have had a look at some of them and I am not afraid to spend money on them. I don't like the source engine (not sure why there is just something about it that bugs me) and neo axis looks nice but I don't know how well it works. Let me know what you guys think, and what I should do, I'm doing fairly well with Ogre so far and I will probably just end up using it. The way I learn is to read a quick tutorial then start making something and research and learn when I need to know how to do something. It is hard to figure this sort of thing out when there really is no local community and all the game dev classes and courses are 7hours drive away
Thanks heaps.






