Render targets w/ different dimensions than Back Buffer DX11,
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Posted 05 April 2012 - 07:13 AM
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Posted 05 April 2012 - 07:19 AM
If that's what you *are* doing, then it sounds like some code is in order.
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Posted 06 April 2012 - 01:44 AM
Just create a texture (ID3D11Device::CreateTexture2D), create a RTV for this texture (ID3D11Device::CreateRenderTargetView), set the RTV (ID3D11DeviceContext::OMSetRenderTargets), apply your shader, set some SRVs (shader resources, source textures...) and issue a draw call (typically a 4 vertex quad). Your card will render into your custom texture (instead of screen).