Jump to content

  • Log In with Google      Sign In   
  • Create Account

Banner advertising on our site currently available from just $5!


1. Learn about the promo. 2. Sign up for GDNet+. 3. Set up your advert!


Weekend Community Challenge - Let Loose the Kraken! - Contest Underway!


Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.

  • You cannot reply to this topic
143 replies to this topic

#61 Madhed   Crossbones+   -  Reputation: 3357

Posted 26 May 2012 - 01:08 PM

We got tentacles!
Please ignore my craptastic artwork. Posted Image

Attached Thumbnails

  • tentacles.png


Sponsor:

#62 Moe   Crossbones+   -  Reputation: 1249

Posted 26 May 2012 - 01:13 PM

How many hours remaining now?

#63 Cornstalks   Crossbones+   -  Reputation: 6995

Posted 26 May 2012 - 01:31 PM

How many hours remaining now?

Not enough :) About 36.
[ I was ninja'd 71 times before I stopped counting a long time ago ] [ f.k.a. MikeTacular ] [ My Blog ] [ SWFer: Gaplessly looped MP3s in your Flash games ]

#64 Moe   Crossbones+   -  Reputation: 1249

Posted 26 May 2012 - 02:25 PM

Apparently I'm terrible at drawing anchors.... and at making games in a very short period of time. So far all I have is a few menu items and a brief bit of story.

#65 szecs   Members   -  Reputation: 2245

Posted 26 May 2012 - 03:06 PM

Never ever leave variables uninitialized by early exiting a function if you program for a contest and you have 36 hours to complete and you have big visions of great art.

#66 Moe   Crossbones+   -  Reputation: 1249

Posted 26 May 2012 - 03:11 PM

You can tell you are having fun coding when you have a variable named "MAX_TENTACLE_VELOCITY".

#67 KanonBaum   Members   -  Reputation: 277

Posted 26 May 2012 - 03:21 PM

Consider me in. Don't guarantee much though. :)
I'm that imaginary number in the parabola of life.

#68 KanonBaum   Members   -  Reputation: 277

Posted 26 May 2012 - 06:47 PM

Posted Image

My work so far. Once the kinks are out and I make the gameplay more enjoyable I'll add some menu stuff and call the mechanics finished. Then it's onto polishing.
I'm that imaginary number in the parabola of life.

#69 Moe   Crossbones+   -  Reputation: 1249

Posted 26 May 2012 - 09:13 PM

Time for another screenshot:

http://dl.dropbox.com/u/144587/KrakenSmack_002.png

(I really ought to figure out how to post images with the new forum software...)

#70 way2lazy2care   Members   -  Reputation: 782

Posted 26 May 2012 - 10:08 PM

Time for another screenshot:

http://dl.dropbox.co...enSmack_002.png

(I really ought to figure out how to post images with the new forum software...)


there's a little button that looks like a picture of a tree. You just click that and put the link in.

#71 Moe   Crossbones+   -  Reputation: 1249

Posted 26 May 2012 - 10:10 PM


Time for another screenshot:

http://dl.dropbox.co...enSmack_002.png

(I really ought to figure out how to post images with the new forum software...)


there's a little button that looks like a picture of a tree. You just click that and put the link in.

As they would say on the internets: "herp derp derp!". Not sure how I missed that!

For the first time in my life (well, not entirely true, but close), I've actually got gameplay going. I'm currently working on adding difficulty levels.

#72 zer0wolf   Members   -  Reputation: 1018

Posted 26 May 2012 - 10:17 PM

26 hours to go! I'm digging everyone's screenshots. Keep 'em coming :)
laziness is the foundation of efficiency | www.AdrianWalker.info | Adventures in Game Production | @zer0wolf - Twitter

#73 Moe   Crossbones+   -  Reputation: 1249

Posted 26 May 2012 - 11:58 PM

Have we talked about a way of submitting them yet? I've got my uploaded here, as I won't be working on it on Sunday:

http://dl.dropbox.com/u/144587/KrakenSmack.zip

Requirements:
- 1280*720 resolution (it probably runs on less, but I didn't test in on anything less)
- XNA 4.0 runtimes, available here: http://www.microsoft.com/en-us/download/details.aspx?id=20914
- Requires Shader Model 2.0 Hardware (so it should be fairly playable on anything made in the last, what, five years?)

Instructions are included in the game. It has been ages since I have made anything that actually involves gameplay, and it turned out to be quite the fun experience. My original concept was a bit different, but I wanted to keep it simple enough so that I'd actually finish it. I'm actually quite happy with the quality of the end product, despite there being a few bugs in there. It would also have been easy to pour in more hours on the artwork alone, as I'm definitely not an artist. Also, the complete lack of sound/music probably doesn't help, but I've actually never coded anything with sound. Maybe next time?

If anyone is wanting the source code/assets, they can find it all here:

http://dl.dropbox.com/u/144587/KrakenSmackSource.zip

And one more screenshot, for the heck of it:

Posted Image

#74 KanonBaum   Members   -  Reputation: 277

Posted 27 May 2012 - 01:01 AM

It's getting late for me and I need to sleep since I have work in less than 8 hours. I'm afraid by the time I awaken, go to work, and get back, the competition will be over. Will there be, by any chance, of me having a slightly extended submission time? :D

@Moe: Congrats on submitting! Can't check it out at the moment, but I will when I can!
I'm that imaginary number in the parabola of life.

#75 irreversible   Crossbones+   -  Reputation: 1489

Posted 27 May 2012 - 06:30 AM

I'm afraid I have to bow out. I'm at least a third of the way from completing anything and I've just spent 7 hours trying to get the damn thing running in release mode and I've NO IDEA why it keeps crashing (the problem is probably in my basecode, which has been tested in debug mode only). It loads properly when debugging the release build from the IDE, but crashes completely sporadically when running the exe. Too tired to keep messing around with obscure bugs for now.

Anyways - Moe, your game crashes on my laptop (no error)! GF 240M, dualcore Intel, 4GB RAM, Win7 Home Premium 64bit.

#76 ryan20fun   Members   -  Reputation: 1176

Posted 27 May 2012 - 06:55 AM

mine's comeing on quite nicely( considering the limitations i'm having to work with ).

heres a screen shot:
untitled.JPG

( that bug cylinder coming out of the ocean is a tentacle of the kraken ).
Never say Never, Because Never comes too soon. - ryan20fun

Disclaimer: Each post of mine is intended as an attempt of helping and/or bringing some meaningfull insight to the topic at hand. Due to my nature, my good intentions will not always be plainly visible. I apologise in advance and assure you I mean no harm and do not intend to insult anyone.

#77 ChurchSkiz   Members   -  Reputation: 469

Posted 27 May 2012 - 07:07 AM

Sorry I missed the thread, I can judge if you need another.

#78 ChurchSkiz   Members   -  Reputation: 469

Posted 27 May 2012 - 07:08 AM

Oh and another thing, THIS IS A COMPETITION!! If you're posting screen shots and talking about too many details you're giving away useful intel to your competitors! Don't give them a bar to shoot higher than. My 2 cents.

#79 Madhed   Crossbones+   -  Reputation: 3357

Posted 27 May 2012 - 08:43 AM

Interesting lesson learned: Implement gameplay first!!!

I'm afraid the game isn't as fun as I had it envisioned it in my mind...
gotta enter crunch mode ASAP. Posted Image

#80 cowsarenotevil   Crossbones+   -  Reputation: 2167

Posted 27 May 2012 - 08:52 AM

I didn't make a game, but I did make a picture. Pictures are like games, but different.

Posted Image
-~-The Cow of Darkness-~-




Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.



PARTNERS