Searching for suitable production management software/system,
Members - Reputation: 128
Posted 06 April 2012 - 12:16 PM
we're a group of 8 that are about to begin a game project.
I'm looking for a freeware (or a cheap 1 time fee) production managing software/system which is web based that would suit our needs.
I've been looking at the different options at http://www.opensourcescrum.com/ and found some that seem relevant but not perfect, I was wondering if anyone here is experienced with those things and knows of a good suitable system.
I'm looking for a system that is able to redirect user specific tasks for each user, have it ordered by priority, have different status levels, be separated to different assets and able to handle uploaded pictures, replies and progress in general.
In other words, something that would be suitable for game design which includes graphical assets.
Any suggestion would be most appreciated,
thanks a lot !
Members - Reputation: 590
Posted 06 April 2012 - 12:41 PM
Its pretty complex and configurable, but you can make it as simple or in-depth as you want. I started out using just the very basic features and eventually learned how everything else works. It can do everything you listed: you can create your own priority levels, task types, "workflows" (which are status levels like open, in progress, and the connections between them) - and of course there are sensible defaults for these; you can attach files and make comments. There are great performance analysis tools as well.
Moderators - Reputation: 14875
Posted 06 April 2012 - 01:07 PM
Making games fun and getting them done.
Please do not PM me. My email address is easy to find, but note that I do not give private advice.
Crossbones+ - Reputation: 18490
Posted 04 July 2012 - 07:18 AM
I found it lacking in the feature department, and some of the things you've listed it can't do.
If you do have a small team, Jira can be pretty comprehensive with smaller number of licenses, and its upside is you may opt out of their service which means you could get away with a valid/legal license for a one-time payment instead of an ongoing fee.
Hansoft works well too, but it won't allow you to couple your bug database into it efficiently (assuming you intend on using the same tool for both) and the custom workflow is more powerful but less adaptable once customized.
-=- My Articles -=-
Getting Games Done - Method and tools on how to start a hobby project and get it Done!
The Art of Enemy Design in Zelda: A Link to the Past - Reverse-engineering functional enemy design from applied example.
Retro Mortis - "RTS" - Article Series (4 Parts) on the history of RTS development (4th part finally released!!!)