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Shiny new FAQ, Round... N.

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10 replies to this topic

#1 ApochPiQ   Moderators   -  Reputation: 18121


Posted 06 April 2012 - 04:43 PM

So you may have noticed the little "Getting Started" blocks at the top right of some of our forums.

You may have also noticed that the one for General Programming is conspicuously empty and/or just plain missing.

I'd like to correct this by starting (again) to collect some of the better resources and articles and such that we have for things that are commonly discussed here in GP. While I do spent an inordinate amount of time lurking in this forum, I probably don't have a good enough memory to put together a comprehensive list by myself.

So I want to enlist the GameDev.Net masses to help accumulate links, FAQs, and other info that you think would be good to have in the Getting Started box.

Fire away!


#2 jbadams   Senior Staff   -  Reputation: 23510


Posted 06 April 2012 - 10:18 PM

A couple of links/topics I see pop up repeatedly include (in no particular order):

Write Games, Not Engines
Singletons (and/or perhaps Performant Singletons)
Fix Your Timestep!
What Every Computer Scientist Should Know About Floating-Point Arithmetic
The Absolute Minimum Every Software Developer Absolutely, Positively Must Know About Unicode and Character Sets

Don't forget we also still have separate faq pages if you want to include any longer content -- you would just need to stick a link to that in "getting started" as well. Posted Image

#3 bollµ   Members   -  Reputation: 358


Posted 08 April 2012 - 10:39 PM

All The enginuity articles :-

Enginuity Part 1: http://www.gamedev.net/page/resources/_/technical/game-programming/enginuity-part-i-r1947
Enginuity Part 2: http://www.gamedev.net/page/resources/_/technical/game-programming/enginuity-part-ii-r1954
Enginuity Part 3: http://www.gamedev.net/page/resources/_/technical/game-programming/enginuity-part-iii-r1959
Enginuity Part 4: http://www.gamedev.net/page/resources/_/technical/game-programming/enginuity-part-iv-r1973
Enginuity Part 5: http://www.gamedev.net/page/resources/_/technical/game-programming/enginuity-part-v-r2011

Templates: http://www.cplusplus.com/doc/tutorial/templates/

STL: http://www.cplusplus.com/reference/stl/

a WIP 2d game engine: https://code.google.com/p/modulusengine/

English is not my first language, so do feel free to correct me :)

#4 TheUnbeliever   Members   -  Reputation: 962


Posted 16 April 2012 - 06:20 AM

C++ FAQ. I like the SGI STL Programmer's Guide.

#5 Dave   Members   -  Reputation: 1664


Posted 27 April 2012 - 05:47 AM

All The enginuity articles :-

Enginuity Part 1: http://www.gamedev.n...ty-part-i-r1947
Enginuity Part 2: http://www.gamedev.n...y-part-ii-r1954
Enginuity Part 3: http://www.gamedev.n...-part-iii-r1959
Enginuity Part 4: http://www.gamedev.n...y-part-iv-r1973
Enginuity Part 5: http://www.gamedev.n...ty-part-v-r2011

Templates: http://www.cplusplus...rial/templates/

STL: http://www.cplusplus.../reference/stl/

Didn't superpig himself say that he doesn't think the Enginuity articles are all that good?

#6 szecs   Members   -  Reputation: 2426


Posted 17 May 2012 - 05:37 AM

Maybe outdated, but anyway:

#7 iMalc   Crossbones+   -  Reputation: 2416


Posted 19 May 2012 - 02:51 PM

General C++ knowledge: http://www.gotw.ca/gotw/
Dictionary of Algorithms and Data structures: http://xlinux.nist.gov/dads// (although this site does say it is moving soon, but not when)
"In order to understand recursion, you must first understand recursion."
My website dedicated to sorting algorithms

#8 ApochPiQ   Moderators   -  Reputation: 18121


Posted 23 July 2012 - 03:47 PM

I'm trying an experiment with the Getting Started bar. I want to post some of the common FAQ stuff as journal entries, so that people can comment back and keep discussion flowing. Instead of the FAQ being read-only material, I'd really like to see more participation from the forum regulars and even turn it into a collaborative effort instead of just something I manually curate (since I obviously suck at it!).

So check out the stuff that gets added there every now and then, and post your thoughts. Let's all make this an even more kick-ass forum.

#9 dimitri.adamou   Members   -  Reputation: 329


Posted 06 August 2012 - 05:28 PM

Video Lecture on STL - http://channel9.msdn...ephan-T-Lavavej
Thinking in C++ - http://www.smart2help.com/e-books/ticpp-2nd-ed-vol-two/#_TocRef53985862 (The author allows for free online copies - http://mindview.net/...ingInCPP2e.html)

Unicode + Character Sets - http://joelonsoftwar...es/Unicode.html

I have some more sitting around somewhere

Edited by dimitri.adamou, 06 August 2012 - 05:29 PM.

#10 mrbastard   Members   -  Reputation: 1573


Posted 16 October 2012 - 04:34 PM

The iso C++ committee's Getting Started page.

#11 warnexus   Prime Members   -  Reputation: 1535


Posted 02 March 2013 - 03:09 PM

This is how I started programming. I suggest not only watching it but also doing the coding on the side and taking notes for each video! As this makes you apply the concepts as the instructor is explaining it and make you learn the programming super quick! sleep.png Every video gives you plenty of ground to work on. You can also apply this to any programming language you want to learn.


Programming Methodology- Standford course to introduction to programming in Java. Focuses on good software engineering and coding style and does an awesome job explaining programming concepts very easily thus eliminating any jargon that a book would do. Please note: this course does not introduce the main method until somewhere in part 26-28. They also use a different library called acm. But I can assure you in definitely makes programming more approach and manageable for the beginner.



Stackoverflow.com is another good site to get quicker help provided the user shows the work that they are stuck in.

Edited by warnexus, 02 March 2013 - 03:16 PM.