Shiny new FAQ, Round... N.
#1 Moderators - Reputation: 7488
Posted 06 April 2012 - 04:43 PM
You may have also noticed that the one for General Programming is conspicuously empty and/or just plain missing.
I'd like to correct this by starting (again) to collect some of the better resources and articles and such that we have for things that are commonly discussed here in GP. While I do spent an inordinate amount of time lurking in this forum, I probably don't have a good enough memory to put together a comprehensive list by myself.
So I want to enlist the GameDev.Net masses to help accumulate links, FAQs, and other info that you think would be good to have in the Getting Started box.
Fire away!
[Work - ArenaNet] [Epoch Language] [Scribblings] [Journal - peek into my shattered mind]
#2 Staff - Reputation: 8897
Posted 06 April 2012 - 10:18 PM
Write Games, Not Engines
Singletons (and/or perhaps Performant Singletons)
Fix Your Timestep!
What Every Computer Scientist Should Know About Floating-Point Arithmetic
The Absolute Minimum Every Software Developer Absolutely, Positively Must Know About Unicode and Character Sets
Don't forget we also still have separate faq pages if you want to include any longer content -- you would just need to stick a link to that in "getting started" as well.
- Jason Astle-Adams.
From my blog: 20 ways to advertise your game | What next? Intermediate to advanced C++
How to make games WITHOUT programming | 4 reasons you aren't a successful indie developer
#3 Members - Reputation: 347
Posted 08 April 2012 - 10:39 PM
Enginuity Part 1: http://www.gamedev.net/page/resources/_/technical/game-programming/enginuity-part-i-r1947
Enginuity Part 2: http://www.gamedev.net/page/resources/_/technical/game-programming/enginuity-part-ii-r1954
Enginuity Part 3: http://www.gamedev.net/page/resources/_/technical/game-programming/enginuity-part-iii-r1959
Enginuity Part 4: http://www.gamedev.net/page/resources/_/technical/game-programming/enginuity-part-iv-r1973
Enginuity Part 5: http://www.gamedev.net/page/resources/_/technical/game-programming/enginuity-part-v-r2011
Templates: http://www.cplusplus.com/doc/tutorial/templates/
STL: http://www.cplusplus.com/reference/stl/
a WIP 2d game engine: https://code.google.com/p/modulusengine/
English is not my first language, so do feel free to correct me ![]()
#5 Members - Reputation: 1418
Posted 27 April 2012 - 05:47 AM
All The enginuity articles :-
Enginuity Part 1: http://www.gamedev.n...ty-part-i-r1947
Enginuity Part 2: http://www.gamedev.n...y-part-ii-r1954
Enginuity Part 3: http://www.gamedev.n...-part-iii-r1959
Enginuity Part 4: http://www.gamedev.n...y-part-iv-r1973
Enginuity Part 5: http://www.gamedev.n...ty-part-v-r2011
Templates: http://www.cplusplus...rial/templates/
STL: http://www.cplusplus.../reference/stl/
Didn't superpig himself say that he doesn't think the Enginuity articles are all that good?
#7 Members - Reputation: 1950
Posted 19 May 2012 - 02:51 PM
Dictionary of Algorithms and Data structures: http://xlinux.nist.gov/dads// (although this site does say it is moving soon, but not when)
My website dedicated to sorting algorithms
#8 Moderators - Reputation: 7488
Posted 23 July 2012 - 03:47 PM
So check out the stuff that gets added there every now and then, and post your thoughts. Let's all make this an even more kick-ass forum.
[Work - ArenaNet] [Epoch Language] [Scribblings] [Journal - peek into my shattered mind]
#9 Members - Reputation: 329
Posted 06 August 2012 - 05:28 PM
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Video Lecture on STL - http://channel9.msdn...ephan-T-Lavavej
Thinking in C++ - http://www.smart2help.com/e-books/ticpp-2nd-ed-vol-two/#_TocRef53985862 (The author allows for free online copies - http://mindview.net/...ingInCPP2e.html)
General
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Unicode + Character Sets - http://joelonsoftwar...es/Unicode.html
I have some more sitting around somewhere
Edited by dimitri.adamou, 06 August 2012 - 05:29 PM.
#11 Members - Reputation: 448
Posted 02 March 2013 - 03:09 PM
This is how I started programming. I suggest not only watching it but also doing the coding on the side and taking notes for each video! As this makes you apply the concepts as the instructor is explaining it and make you learn the programming super quick!
Every video gives you plenty of ground to work on. You can also apply this to any programming language you want to learn.
Programming Methodology- Standford course to introduction to programming in Java. Focuses on good software engineering and coding style and does an awesome job explaining programming concepts very easily thus eliminating any jargon that a book would do. Please note: this course does not introduce the main method until somewhere in part 26-28. They also use a different library called acm. But I can assure you in definitely makes programming more approach and manageable for the beginner.
http://www.youtube.com/watch?v=KkMDCCdjyW8
Stackoverflow.com is another good site to get quicker help provided the user shows the work that they are stuck in.
Edited by warnexus, 02 March 2013 - 03:16 PM.






