I need to start getting the art done for a 2D indie game project of mine but I am quite confused and I hope you guys can clarify some things for me.
The art style is based on Edmund McMillen's The Binding of Isaac (http://en.wikipedia....ac_(video_game)). The view will have the same perspective and the art will be simple and bold.
I have a Wacom Bamboo Connect graphic tablet and I have Photoshop, Illustrator and Flash CS5 to work with.
Now, I want to start but.. I don't wanna do things wrong and have to start again so I'd like to clarify some stuff with you guys.
- My main concern is with drawing the environment. In The Binding of Isaac, was the walls, doors, objects and floor drawn in Illustrator in your opinion or is it Photoshop? Because I've read that I want to work with vectors so it doesn't pixelize when scaled but I don't know if this applies to only the characters or to everything.
- When working with Photoshop, what Resolution should I work with when starting a new project?
- Should I work with 64x64 pixels tiles? Considering I do work with 64x64 pixels tiles and I want to create the floor tiles, walls and doors for a room type, should I be creating a 640x640 pixels (for example) and apply a 64x64 pixel grid to the view then start drawing. When I'm done, I take out every different tiles and create a tileset from there? What's the good way to work?
- What is your workflow like when creating characters? Environment?
I really appreciate any answers or tips you can give me! Of course, the best would be to get in contact with a graphic artist so I can communicate faster and have some support so if you feel like helping me, I would really owe you.
Later!