What do you think about Turn based combat?

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37 comments, last by swiftcoder 12 years ago

[quote name='glhf' timestamp='1333892098' post='4929316']
What reason would I have to come here and lie about that?
I know I can do it because I can.

Sorry, "don't believe you" was perhaps a poor choice of wording; I'm not calling you a liar. I am however suggesting that you simply do not understand what I've been saying, as evidenced by the following:


Your argument about having 100 skills to choose between for a each situation is pretty crazy too.
I mean sure there can easily be 100 skills in the game.. but not all for the same type of situation..

In a game of D&D*, you can (and often do) choose from almost any of the actions available in the game. Thanks to the extra time available to carefully select an action, you actually can choose from any of the hundreds of spells and abilities available in the game, and I've seen people use spells or abilities in very unexpected ways to solve a problem or beat an opponent. In a game of D&D (and some other turn-based games) you really can have hundreds of options available in any given situation.

It's absolutely fine if that isn't the type of game you want -- but that is an advantage of a turn-based system -- and you simply can not possibly make a choice as detailed in real time as you could have in a turn-based system.


In any case, I won't be bothering to continue responding to you, as you're pretty obviously incapable of handling any disagreement with your opinion. You asked what the advantages of a turn-based system are, and you've been given several examples -- and it's perfectly fine if you don't want to use them or don't consider them appropriate for your game -- but that doesn't make them invalid as you seem to think. Having responded to another of your topics recently, it's pretty obvious that you just want people to agree with you, and that just isn't what discussion is about. If you continue this way, you'll end up with no one bothering to respond to you.


Good luck with your game, and I hope that you're eventually able to learn to accept that differing opinions can still be valid, even if you don't want to use them in your game.

[size=2]*I'm using D&D as an example repeatedly because you chose it yourself as an example, and because I know the game reasonably well.
[/quote]

Actually this is all turned around and I am not sure how it got like this.
But it's you all that can't handle any disagreements with your opinions.

Of course I won't be convinced of your opinion when it's a false opinion.

As soon as I started making replies saying I disagree you all start lynching me for not converting to your opinion.
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Of course I won't be convinced of your opinion when it's a false opinion.

Ok. Let's look at this carefully.

My opinion was that you can do more in an unlimited amount of time (turn-base system) than you can do in a limited amount of time (real-time system). Are you really suggesting that's incorrect? You're saying you can do just as much within 2 seconds as you could do within 2 hours? That you can do just as much within 2 seconds as you could do within 2 days? Seriously?!? Look back at the topic and you'll see that's exactly the point I was making, and that you were arguing against.


As soon as I started making replies saying I disagree you all start lynching me for not converting to your opinion.

Actually, if we again look back over the topic, you might notice that rather than "lynching you", various people made sure to specifically allow for your opinion over and over again. No one has said that all games should be turn based, or that you shouldn't make a real-time game. A few examples in the following spoiler tag if you're interested:
[spoiler]
[color=#282828][font=helvetica, arial, verdana, tahoma, sans-serif]

I'm

[/font]not[color=#282828][font=helvetica, arial, verdana, tahoma, sans-serif]

saying you can't do

[/font]a lot[color=#282828][font=helvetica, arial, verdana, tahoma, sans-serif]

in real-time. I

[/font]am[color=#282828][font=helvetica, arial, verdana, tahoma, sans-serif]

saying you can do

[/font]more [color=#282828][font=helvetica, arial, verdana, tahoma, sans-serif]

(or do the same amount, but choose from a larger and more detailed pool of potential options) in a turn-based system. You may or may not want this for your game...

[/font][/quote]
[color=#282828][font=helvetica, arial, verdana, tahoma, sans-serif]

That's fine, you're perfectly welcome to disagree with opinions and preferences.

[/font][/quote]
[/spoiler]

The only thing we won't agree with is your quite-obviously-100%-incorrect-and-in-fact-entirely-impossible suggestion that a time-based system doesn't allow for more detailed decision making or more actions to be taken. Again, as we've said repeatedly, it's fine if that isn't what you want for your game, but your insistent disagreement with it is simply ridiculous. It's not our opinion that more stuff can be done in more time -- it's a simple fact of reality.

- Jason Astle-Adams


[quote name='glhf' timestamp='1333970194' post='4929507']
Of course I won't be convinced of your opinion when it's a false opinion.

Ok. Let's look at this carefully.

My opinion was that you can do more in an unlimited amount of time (turn-base system) than you can do in a limited amount of time (real-time system). Are you really suggesting that's incorrect? You're saying you can do just as much within 2 seconds as you could do within 2 hours? That you can do just as much within 2 seconds as you could do within 2 days? Seriously?!? Look back at the topic and you'll see that's exactly the point I was making, and that you were arguing against.
[/quote]

This is just as crazy example you're giving now of the 100 skills for specific situation.
And if you read my previous posts you'll see I've already given an answer to why real time is better in that situation.
http://www.gamedev.net/topic/623105-what-do-you-think-about-turn-based-combat/page__st__20__p__4929385#entry4929385

And while you could theoretically use all the 100 skills for the situation.. it would be extremely bad and might lead you to your loss.
What I mean with that all skills are for specific situations is that if you're a ranged "class" and a melee "class" is next to you.. then you should think about using one of your skills that get's you out of his range or stops him from damaging you.. Sure you could use the 78th skill to change yourself into the female gender.. but that ain't gonna stop him. You could also keep casting damaging spells and trading hits with him. But if you can win toe to toe as a ranged class against a melee class then the melee player is ultra bad or the game is imbalanced.
Turn based combat is unrealistic (in most cases). A problem with many rts games is that they rely to much on fast management (button input). In Warcraft, when encountering another army, I want my units to cast different types of spells on different units. Thinking through what to do is not the major challenge. Casting specific spells from 5 different units on specific targets as fast as possible is what's challenging, and they have a major impact on the outcome of the battle.
Sins of a solar empire is realtime, but I find that fast management is significantly less important here.

If you have to quickly micromanage every little aspect to be succesful, then this will be more important than the actual strategy. A big advantage from dodging catapult shots in Age of Empires (which the AI does) does simply not belong in a Strategy game. Possible ways to avoid this, is to make the advantage minor or nonexistent (like faster projectile and semirandom hit location which a unit is to slow to move out of). Another is to give player units similar AI.
Just going to pretend to be one of you once so you can hear what you're actually saying..

The longer time you have to think in a turn the smarter you must be!
If you make a turn duration to 1 week instead of just 5 hours then it will take a lot more intelligent person to play it.
Now I can go and ask my physics teacher what he thinks about a few calculations I've done while in class about moving the x unit into the Y pos.
And I've also actually written a book about this entire round... It's coming out on cinemas soon.

Actually this is all turned around and I am not sure how it got like this.
But it's you all that can't handle any disagreements with your opinions.

Of course I won't be convinced of your opinion when it's a false opinion.

As soon as I started making replies saying I disagree you all start lynching me for not converting to your opinion.

/facepalm

No offense, glhf, but I think it would be safe to say that you're what, 13-17 years old? A teenager, definitely. Or at least you're acting like one. Perhaps more to the point, you're acting like someone very young and immature.

I'll add something to this later because I've got to go, but consider: do you really think your performance would so overwhelmingly outshine others in say, a game of arena in WoW if that game was turn based? If the game was broken down into time slices equal to a gcd? The answer is no. I want you to tell me why, or if you disagree then please elaborate.

Take care and talk to you later.
Florida, USA
Current Project
Jesus is LORD!

I could totally see the DnD combat system in real time.


Then you've never played DnD. Actual, pen and paper DnD where players may do anything they want provided the DM allows it. The limited, computerized DnD could be done at real time. DDO is real time-ish and works fairly well. Personally, I like the old turn based gold box DnD games' combat over some of the more modern variants. I turned the 'auto-pause' option for the infinity engine games on.

Having the time to view the situation allows you the game designer to allow more detail and nuance to situations. Having time to consider and execute a strategy puts more value on the strategy as opposed to how well you work with the user interface. If I'm playing a strategy game (which I personally prefer for my RPGs) then I want the emphasis on the strategy. When I'm playing a FPS, then I don't want that.

Personally, I want many more turn based games. Too many games have shifted away from it and (imo) cover up their lack of depth by forcing you to make decisions quickly so you don't have time to see that there's only one or two decent choices.

Just going to pretend to be one of you once so you can hear what you're actually saying..

The longer time you have to think in a turn the smarter you must be!
If you make a turn duration to 1 week instead of just 5 hours then it will take a lot more intelligent person to play it.
Now I can go and ask my physics teacher what he thinks about a few calculations I've done while in class about moving the x unit into the Y pos.
And I've also actually written a book about this entire round... It's coming out on cinemas soon.


erm...i just read through the entire thread, and that is totally not what they were saying...
And we are done here.

Tristam MacDonald. Ex-BigTech Software Engineer. Future farmer. [https://trist.am]

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