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Posted 09 April 2012 - 05:02 AM
Posted 09 April 2012 - 07:52 AM
Posted 09 April 2012 - 08:31 AM
Posted 09 April 2012 - 09:17 PM
I don't think that there is a universal answer to this post that would apply across all genres. One of the things about a genre is that it brings something completely different to the table as compared to that bought by another genre. So in attempting to decide "what aspects of a game will players expect to be most innovative and competitive in relation to games in the same genre" I am firstly wondering to which genre you meant in specific or whether you meant as a general rule of thumb. If it was the second of those choices then it is going to be somewhat difficult to answer. For example:
In a turn based strategy game genre eg: Civilisation and their ilk. I would probably rate: gameplay, interface, visuals, audio, narrative
For a First Person Shooter eg: Call of Duty. I would probably rate for multiplayer: Visuals and Audio tied for first place, gameplay/interface for second and narrative for last. For campaign mode: I would want narrative to hold a higher place. But then again with a game like Bioshock I rate narrative before all other factors as its strongest point and one that sold me on the game.
For an RPG: Gameplay/Interface Narrative/lore visuals/audio
For Arcade games: I really have no idea: half the time audio annoys me, visual tends to be basic, Narrative seems derived from the head of Andre Delambre after his teleportation trip, game play is probably rated highest and interfaces probably second.
What I am interested in from you is more of a definition in what you are seeking.
Posted 09 April 2012 - 11:14 PM