Could someone answer a simple qestion, please?
I have a few shaders.
They are using the different count of shader resources.
Have I to set unused slots to NULL before rendering?
Example (pseudocode):
ShaderA uses textures X and Y.
ShaderB uses only one, Z:
Which option is more correct:
ShaderA:
PSSetShaderResources( { X, Y } )
ShaderB:
PSSetShaderResources( { Z, NULL } )or
ShaderA:
PSSetShaderResources( { X, Y } )
ShaderB:
PSSetShaderResources( { Z } )They work similarly, but which is better?
(more efficient, more safe, etc.)
Thank you very much.






