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I'm 15, i wanna start game development, Advice needed :)


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#1 Dahamonnah   Members   -  Reputation: 171

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Posted 09 April 2012 - 10:41 AM

Hi. i'm 15 yrs old, i want to start game development (as a programmer), i started to learn C++ which is the first coding language i'm gonna learn (i know it's bad to start with something advanced like C++), and also learn some simple 3d modeling, i bought a C++ book which is really helpful (but doesn't teach game programming, only basic C++ stuff), i was wondering if anyone has any advice or tutorials or any other thing to recommend.
thank you.

-Manny

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#2 Zael   Members   -  Reputation: 154

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Posted 09 April 2012 - 11:00 AM

While learning from your C++ book try making some simple text based games. Start with something like a you choose adventure book, then move onto a text based rpg, and then once you have a grasp of all the basics take a look at SDL or SFML.

#3 nooblet   Members   -  Reputation: 167

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Posted 09 April 2012 - 12:00 PM

I recommend the text based adventure as well. It's a great learning experience, especially if you go all out and start implementing different items which affect stats, different monster types, and many other features. You can get your feet wet with the basic pillars of OOP, understand how the game loops, the logic behind your game, and the very basics of artificial intelligence. Is there a particular reason you chose C++ as your first language? Based on your post, you seem like you want fast results, which I'd recommend picking up C# to achieve that goal. Just a recommendation! Good luck with your future endeavors!

#4 dragonalumni   Members   -  Reputation: 106

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Posted 09 April 2012 - 12:19 PM

consult this 3 day old post
"im 16. i want to start now. where do i begin?"

http://www.gamedev.net/topic/623041-im-16-i-want-to-start-now-where-do-i-begin

or read.... yes, read .. some old threads.. i mean old as in .. this week..asking exactly the same question..

http://www.gamedev.n...g-game-creator/
http://www.gamedev.n...etting-started/
http://www.gamedev.n...-few-questions/
http://www.gamedev.n...-wish-to-start/
http://www.gamedev.n...etting-started/
http://www.gamedev.n...please-help-me/

#5 Cdunn-1999   Members   -  Reputation: 111

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Posted 09 April 2012 - 07:54 PM

What is SDL and SFML?

#6 jbadams   Senior Staff   -  Reputation: 17274

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Posted 09 April 2012 - 07:57 PM

SDL and SFML are multimedia libraries of pre-written code that allows you do take input from the player, draw graphics on screen, etc. You'll use one of these libraries to create more complex games once you've learned the basics of C++ by writing plenty of console ("text-based") games while working through your book.

#7 scrap   Members   -  Reputation: 140

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Posted 09 April 2012 - 08:39 PM

consult this 3 day old post
"im 16. i want to start now. where do i begin?"

http://www.gamedev.n...here-do-i-begin

or read.... yes, read .. some old threads.. i mean old as in .. this week..asking exactly the same question..

http://www.gamedev.n...g-game-creator/
http://www.gamedev.n...etting-started/
http://www.gamedev.n...-few-questions/
http://www.gamedev.n...-wish-to-start/
http://www.gamedev.n...etting-started/
http://www.gamedev.n...please-help-me/

haha popeface this is true... thanks for using me as en example

#8 falconmick   Members   -  Reputation: 80

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Posted 10 April 2012 - 11:39 AM

once you are past the text based (I would recommend using java for that period of learning, oo and make a rock paper scissors game) I would recoment Lighthouse's tutorial on using glut. It is written in C, but C works with C++ compilers, hey, maybe as a programming exercise you could rewrite it into C++ objects) It's how I learnt 3D games design (well at first, then I started reading games design and games engine books).. Pretty much, learn glut, once you know that, use what you have learn to make an engine using SDL (like glut, but faster and new) and with that game engine, use somthing like lua bind to make games using that engine.

#9 JonathanCCC   Members   -  Reputation: 145

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Posted 10 April 2012 - 07:03 PM

to the OP I would forget about things like SDL, 2d and 3d game making for the time being. Just read your C++ book and get very comfortable with the language. And do lots
of small, or large if you want, text based games. Creating a text based RPG with stats, items, equipment, NPCs, enemies and AI etc is not as simple or trivial as it sounds. The underlying code is similar to other games, just without graphics manipulation etc. If you wouldn't know how to organize and program such a game with ease then I wouldn't even think about creating graphical games and learning game API's until then.

#10 Dahamonnah   Members   -  Reputation: 171

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Posted 11 April 2012 - 07:49 AM

Is there a particular reason you chose C++ as your first language?

actually i want to get into this language because, it's a really powerful language and there are many great books on it (where i live), but not many books on C and other language, well no good ones, also i kinda don't have a lot of time on my hands to learn other languages and take the time to learn them, i have 3 years before i get into college (hopefully), and i want a lot of experience then, that's why i want to devote all these 3 years to learning C++.

#11 Dahamonnah   Members   -  Reputation: 171

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Posted 11 April 2012 - 07:49 AM

Thank you all for your feedback.




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