- Shall I use a static class (all variables and methods are static) which tells each card what has been played/activated?
- Is <csignal> of any use for this?
- Shall I generate an instance of signal handler and send its reference to each Card (SignalHandler& sig_handler;)?
Members - Reputation: 204
Posted 09 April 2012 - 11:24 AM
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Posted 09 April 2012 - 01:58 PM
Many games will implement their own event listeners; this model is supported by most modern languages where you can register event listeners, and easily broadcast to all interested listeners.
A simple search for "games message event bus" gives a bunch of useful descriptions of how to implement them, many including source code.
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