Hi GameDev community.
I want to show a blending water effect and fog effect that I implemented using DX10 and C++
https://sites.google.com/site/nicolasbertoa/blending-water-and-fog-effect
Thanks !
Blending Water and Fog Effect
Started by Nikko_Bertoa, Apr 09 2012 02:39 PM
5 replies to this topic
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#4 Members - Reputation: 232
Posted 10 April 2012 - 07:00 AM
@HNicolas: Maybe you are right, it must be quieter.
@Kauna: Thanks for your suggestion. Currently the water texture has an alpha based on the algorithm to generate the terrain, the problem is that I increase and decrease the water, and the alpha channel do not change, because is the same texture obviously, and maybe that is the problem here, in some cases the user cannot appreciate the different color according to terrain deep.
@Kauna: Thanks for your suggestion. Currently the water texture has an alpha based on the algorithm to generate the terrain, the problem is that I increase and decrease the water, and the alpha channel do not change, because is the same texture obviously, and maybe that is the problem here, in some cases the user cannot appreciate the different color according to terrain deep.
#5 Members - Reputation: 155
Posted 10 April 2012 - 03:09 PM
I like the non-blended water version a lot more. Has huge retro effect. 
I agree with Kauna too, the water looks like drinkable tap-water with this transparency.
I agree with Kauna too, the water looks like drinkable tap-water with this transparency.
Ruby on Rails, ASP.NET MVC, jQuery and everything else web.. now also trying my hand on games.






