Hi GameDev community.
I want to share a video that shows an application implemented with DX10 and C++ that shows Phong Lighting Model
http://www.youtube.com/watch?v=UAS8WQmwhW4
https://sites.google.com/site/nicolasbertoa/phong-lighting
Thanks!
PPhong Lighting
Started by Nikko_Bertoa, Apr 09 2012 02:42 PM
3 replies to this topic
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#2 Members - Reputation: 252
Posted 10 April 2012 - 03:35 PM
Hi Nico!! I’m José from WAVi.
You should try different attenuation functions. And do you did the lighting in gamma or linear space?
Bye!!!
Ps: I think that this kind of thread goes to “Your Announcements” section.
You should try different attenuation functions. And do you did the lighting in gamma or linear space?
Bye!!!
Ps: I think that this kind of thread goes to “Your Announcements” section.
Project page: < XNA FINAL Engine >
#3 Members - Reputation: 232
Posted 11 April 2012 - 07:09 AM
Hi Jose, how are you?!
Yes, I did not test with a lot of combination of attenuation functions. I did it in linear space.You should try different attenuation functions. And do you did the lighting in gamma or linear space?
I was in doubt about where to include this post, but I thought that is better here because it will be seen by people who really understand DX10 and they can suggest me better things.Ps: I think that this kind of thread goes to “Your Announcements” section.
#4 Members - Reputation: 252
Posted 11 April 2012 - 07:43 AM
I’m fine, working in the project and my master thesis. Everything ends in june/july. 
You work in linear space, great. You should try HDR next!!
Good work!! Bye!!
You work in linear space, great. You should try HDR next!!
Good work!! Bye!!
Project page: < XNA FINAL Engine >






