10 replies to this topic
Sponsor:
#2 Members - Reputation: 570
Posted 10 April 2012 - 10:40 PM
It depends on what you're trying to achieve. If your goal was to draw a triangle, you're done. If not, tell us where you want to go, and we can offer suggestions.
Currently working on an open world survival RPG - For info check out my Development blog: ByteWrangler
#4 Members - Reputation: 570
Posted 13 April 2012 - 04:35 PM
If you're at the stage of just having drawn a triangle there is a lot more you should probably familiarise yourself with before you launch into a project.
- You should get your mind around rotation and translation matrices, since they will be used a fair bit from now on.
- Then look at something like vertex colours if you haven't already, and then textured triangles.
- If you're comfortable with all that, I'd try loading more complex model files.
- Then try your hand at picking (which is when you click with the mouse and you work out which 3d object your mouse click was over).
- And then learn about the "game loop", which is the core part of every game.
Currently working on an open world survival RPG - For info check out my Development blog: ByteWrangler
#6 GDNet+ - Reputation: 520
Posted 23 April 2012 - 08:18 PM
well I have read 2 books on dx9 and c++.one is called Intro to 3d game programming with directx9 by luna and Direct X 9 The definitive guide to direct 3d by thorn.Are there any other good books on dx9 that I should read.I am slowly learning dx9 and c++.
#9 Members - Reputation: 3827
Posted 24 April 2012 - 08:51 PM
If you've got a basic triangle on screen, the obvious next steps are to texture it, light it and make it spin. That will give you a grounding in texturing, states, geometry and transforms, which - believe it or not - constitute a large proportion of the stuff you need to know (of course with these four the level of complexity you can shoot for is more-or-less unlimited).
If you've already done these, try migrating from the fixed pipeline to shaders. It's not a bad time to start getting comfortable with shaders, and you're likely going to be wanting to use them later on.
If you're already happy with that much, the next steps I'd recommend would be a simple model viewer or a solar system. The former will get you doing some more complex geometry, the latter will let you get your hands dirty with multiple objects and multiple transforms. You can also build on these by, e.g., animating the model or texturing and lighting the planets in your solar system.
If you've already done these, try migrating from the fixed pipeline to shaders. It's not a bad time to start getting comfortable with shaders, and you're likely going to be wanting to use them later on.
If you're already happy with that much, the next steps I'd recommend would be a simple model viewer or a solar system. The former will get you doing some more complex geometry, the latter will let you get your hands dirty with multiple objects and multiple transforms. You can also build on these by, e.g., animating the model or texturing and lighting the planets in your solar system.
It appears that the gentleman thought C++ was extremely difficult and he was overjoyed that the machine was absorbing it; he understood that good C++ is difficult but the best C++ is well-nigh unintelligible.
#10 GDNet+ - Reputation: 520
Posted 24 April 2012 - 10:37 PM
I am currently working on a pong game, but thanks for the advice.I have read about shaders but I am still working with a fixed pipeline.I like pong because it deals with texturing and movement and also some geometry.I also have been reading up on linear algebra.once again thanks for the advice I will put it into action when I get a chance.
#11 Members - Reputation: 99
Posted 26 April 2012 - 12:13 PM
Guys, how did you make the examples work from that tutorial site? All that happens when I build that project is that the build goes OK - but when I run the file the application itself crashes. Regardless if I use reference or hardware mode on the driver settings...
Any ideas why it crashes? The white window with the DirectX application do turn up on the screen - but it crashes direct after.
Magnar
Any ideas why it crashes? The white window with the DirectX application do turn up on the screen - but it crashes direct after.
Magnar






