Top Down Rpg
Started by AceK7, Apr 15 2012 03:31 PM
4 replies to this topic
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#2 Members - Reputation: 104
Posted 16 April 2012 - 11:53 AM
#3 Members - Reputation: 1191
Posted 16 April 2012 - 12:58 PM
I'm doing a 3d top-down, but I don't need any help programming for the time being (like the previous poster, still working on the engine, though mostly done with graphics and now trying to flesh out my entity-component framework).
#5 Members - Reputation: 247
Posted 24 June 2012 - 10:47 AM
@glhf I'm not sure about the person actually making the engine, but I try to avoid most engines so that I can learn more about the gamedev process as I go along. You get a MUCH better understanding of what is happening when you do all the dirty work yourself.
Making your own engine is obviously slower, but when you are trying to learn, it's not really about quantity, it's more about quality.
You also get more control when making your own engine so you aren't stuck with code that doesn't really fit with what you are doing.
Making your own engine is obviously slower, but when you are trying to learn, it's not really about quantity, it's more about quality.
You also get more control when making your own engine so you aren't stuck with code that doesn't really fit with what you are doing.
I'm on a quest to become a better game developer, check it out.






