I'm doing a raytracer in C and I need to apply some textures on 3D objects.
I saw the noise functions created by Ken Perlin, http://mrl.nyu.edu/~.../doc/oscar.html and i think I could use the noise3() function to apply texture on my 3D objets.
I tried to use this functions in my program, but it didn't work.
I'm wondering how to use this noise3() function and the return value to get a good texture.
Thanks guys for helping me






