New Weapon technology built from scratch - New FPS written in javascript NEED FEEDBACK!
Started by gooncorp, Apr 16 2012 01:37 PM
134 replies to this topic
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#47 Members - Reputation: 266
Posted 12 June 2012 - 06:54 AM
As usual that's looking really cool. What's your target platform for this?
Sole Creator of Pigment - a procedural, block-base space trading sim.
PhD student working on medical imaging at the University of Southampton.
Enjoyer of games, films, books and cider.
PhD student working on medical imaging at the University of Southampton.
Enjoyer of games, films, books and cider.
#50 Members - Reputation: 312
Posted 20 June 2012 - 10:04 AM
Well, I hear sounds and music, but I don't see footprints.
Now open: MouseProduced Games
#54 Members - Reputation: 169
Posted 23 June 2012 - 04:32 PM
Unbelievable!! All of this in javascript?! Congratullations, it's amazing!!! You are an animal, what a work!! hehe!
Do u use Silverlight? Canvas? I read that in Silverlight is posible to apply some trimmed pseudo XNA (not being able to load 3d models). What technology do u use?
Cheers,
Synth
Do u use Silverlight? Canvas? I read that in Silverlight is posible to apply some trimmed pseudo XNA (not being able to load 3d models). What technology do u use?
Cheers,
Synth
#55 Members - Reputation: 235
Posted 26 June 2012 - 05:58 PM
Unbelievable!! All of this in javascript?! Congratullations, it's amazing!!! You are an animal, what a work!! hehe!
Do u use Silverlight? Canvas? I read that in Silverlight is posible to apply some trimmed pseudo XNA (not being able to load 3d models). What technology do u use?
Cheers,
Synth
Hey thanks a lot Synth. I am using the Unity Game engine, trial version. I do the particles in their particle editor and I build them in photoshop. All the animations/models are done by my friend Jeesoen from the netherlands; he uses maya3d. I do all the coding in javascript.
I'm glad you like it. Sometimes I feel like I'm climbing a mountain all alone. Its comments like these that keep me going.
Espen Skaar aka GoonCorp
heres my newest update:
Do u use Silverlight? Canvas? I read that in Silverlight is posible to apply some trimmed pseudo XNA (not being able to load 3d models). What technology do u use?
Cheers,
Synth
Hey thanks a lot Synth. I am using the Unity Game engine, trial version. I do the particles in their particle editor and I build them in photoshop. All the animations/models are done by my friend Jeesoen from the netherlands; he uses maya3d. I do all the coding in javascript.
I'm glad you like it. Sometimes I feel like I'm climbing a mountain all alone. Its comments like these that keep me going.
Espen Skaar aka GoonCorp
heres my newest update:
#59 Members - Reputation: 312
Posted 02 July 2012 - 03:27 PM
If the soldiers are expected to fight all over a planet, you might want to make their power armour something more like Tribes.
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