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New Weapon technology built from scratch - New FPS written in javascript NEED FEEDBACK!


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#81 Narf the Mouse   Members   -  Reputation: 318

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Posted 30 September 2012 - 12:03 AM

I don't know why you don't get more replies; you post regular updates and make regular, observable and impressive progress.

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#82 gooncorp   Members   -  Reputation: 263

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Posted 06 October 2012 - 11:38 PM

I don't know why you don't get more replies; you post regular updates and make regular, observable and impressive progress.


i probably dont put enough information in my posts. i work fast and barely have time to update my partner. i appreciate the feedback ive been working hard to try to get this project up to speed. we are about to put this on kickstarter, and are in the process of making our "pre alpha video".

im now working on both space stuff and planetary stuff - terrain, rocks, trees, water

we are trying to get as much footage of the stuff we have accomplished to edit into the showcase video.


today i worked on adding splashing particle effects to footsteps and rover when you drive over water. should be in a video tommorow most likely.


heres a new update:



#83 gooncorp   Members   -  Reputation: 263

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Posted 07 October 2012 - 08:21 PM

heres the water effects. i use a raycast downwards to find the height and then add water in place of the footprints. i have sounds for the effects but i decided to use music for the video.



#84 gooncorp   Members   -  Reputation: 263

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Posted 08 October 2012 - 06:57 PM

heres some mp testing for hit detection

had to rewrite my core to make it more modular

now the weapon script ties in with the main core functions


all the hit detection is done from a generic function that tracks everything in mulitplayer

much simpler, easier, factorized etc


anyway heres the video





#85 gooncorp   Members   -  Reputation: 263

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Posted 14 October 2012 - 04:43 PM

working with getting the rover into the back of the shuttle




#86 gooncorp   Members   -  Reputation: 263

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Posted 19 October 2012 - 04:14 AM

having a test battle with some new ai i built

using parasitic enheritance and stochastic expressions to get a lifelike ai logic



#87 gooncorp   Members   -  Reputation: 263

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Posted 19 October 2012 - 11:51 PM

new jetpack system
need to improve it quite a bit

the particles i did not happy with
not happy with the animation obviously

anyway it works for now

going to be officially in the pre alpha release




#88 gooncorp   Members   -  Reputation: 263

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Posted 20 October 2012 - 10:23 PM

slapped some shaders on the new station additions my partner made
check it outski



#89 gooncorp   Members   -  Reputation: 263

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Posted 23 October 2012 - 01:46 PM

some space walking

need to change physics to space physics
going to take away gravity

my character controller is already physics based




#90 gooncorp   Members   -  Reputation: 263

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Posted 27 October 2012 - 07:47 PM

melting some enemies with laser gun

testing new ai system, friendly ai to fight by my side
working on behaviours like suppression

stochastic loops raycast pre detection then random y axis rotations to make inaccuracy then add a line renderer presto

here it is:


Edited by gooncorp, 27 October 2012 - 07:47 PM.


#91 Narf the Mouse   Members   -  Reputation: 318

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Posted 28 October 2012 - 01:11 PM

Progress is amazing. Do you sleep? More seriously, the latest videos seem kinda dark and hard to see.

#92 gooncorp   Members   -  Reputation: 263

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Posted 30 October 2012 - 11:55 PM

thanks. ive been spending a lot of time on this i wont lie.

your right i gotta work on the lighting everyone is saying its too dark Posted Image

heres some footage of a game mechanics test we conducted today, this ones even darker i apologize Posted Image


http://www.youtube.com/watch?v=6wbgBPnJBuc

Edited by gooncorp, 30 October 2012 - 11:57 PM.


#93 gooncorp   Members   -  Reputation: 263

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Posted 03 November 2012 - 11:57 AM



#94 gooncorp   Members   -  Reputation: 263

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Posted 12 November 2012 - 01:06 PM



#95 gooncorp   Members   -  Reputation: 263

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Posted 16 November 2012 - 02:01 AM

testing out some planetary assault features



#96 gooncorp   Members   -  Reputation: 263

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Posted 17 November 2012 - 10:51 PM

doing some camera work



#97 cofruben   Members   -  Reputation: 141

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Posted 19 November 2012 - 03:34 AM

Count on me for the pre-alpha, you're doing an impressive work.
Are you looking for a patcher, for your future MMOG? Check HPatcher! Visit http://cofruben.krusher.org

#98 gooncorp   Members   -  Reputation: 263

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Posted 20 November 2012 - 11:07 PM

Count on me for the pre-alpha, you're doing an impressive work.


will do thanks a lot brother :)

heres a new update:


#99 gooncorp   Members   -  Reputation: 263

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Posted 23 November 2012 - 02:33 PM

asteroids




#100 gooncorp   Members   -  Reputation: 263

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Posted 26 November 2012 - 09:24 PM






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