I wanted to share my work on some weapon systems. I have been working on a cannon and a laser/plasma weapon for one of the shuttles in a game I am developing, "BACKSPACE".
You can see I developed some different "SPREAD" patterns for my energy weapons. I think this will be quite usefull in a combat environment...
Please give me feedback, after all that is why I post these videos.
Why don't you explain a little more about it's features or are you purely after visual feedback?
Always interesting in what technologies are used, what techniques are implemented, that kinda thing!
These particles are an attempt to create an ambient and texturally rich scene with no skybox.
The clouds, rain, mist, groundscatter, puddling, lightning bolts, embers, smoke, & illumination were patiently detailed from scratch.
The scripting framework included to control the lightning allows for precise adjustments:
probability of occurence
strike/hit ratios
frequency
duration
vector specified position ranges
specific color shift ranges for lightsource produced by lightning
light range and intensity levels
light fadeouts
object cleanup time
sound delay : distance from strike zone latency modifier and/or min delay, max delay
im using stochastic expressions for finetuning the striking
color spectrums are based on real world kelvin temperatures
algorithms for calculating distances etc