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New Weapon technology built from scratch - New FPS written in javascript NEED FEEDBACK!


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#101 gooncorp   Members   -  Reputation: 263

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Posted 26 November 2012 - 09:27 PM

dont know if i gave you guys the website yet, here it is
thanks in advance for checking it out


http://www.backspacegame.com

Sponsor:

#102 gooncorp   Members   -  Reputation: 263

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Posted 28 November 2012 - 01:36 AM

ok heres some more deathcam stuff

trying to get the camera just right










http://www.thebackspacegame.com

#103 gooncorp   Members   -  Reputation: 263

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Posted 30 November 2012 - 02:21 AM

just want to say im grateful i can post my videos on here.

heres yet some more rag doll and death cam work



#104 gooncorp   Members   -  Reputation: 263

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Posted 04 December 2012 - 04:27 AM

heres a death information system im working on
it will have even more data when we are through

a lot of this data will be sent via xml to a website where the player stats are saved

thanks for checking it out



#105 gooncorp   Members   -  Reputation: 263

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Posted 06 December 2012 - 01:22 AM

finally wrote in ev activities

it was easy to do because i am already using a rigidbody on avatar



http://www.backspacegame.com

Edited by gooncorp, 06 December 2012 - 01:22 AM.


#106 EngineProgrammer   Members   -  Reputation: 295

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Posted 06 December 2012 - 01:47 AM

heres a death information system im working on
it will have even more data when we are through

a lot of this data will be sent via xml to a website where the player stats are saved

thanks for checking it out

http://www.youtube.com/watch?v=z-FVrIwb2CI&feature=youtu.be


Your intensity of the bounced lights is on 100%? Way too much even for metal. Try to make it changeable. Posted Image
Have watched some video's and I must say, really good work! Keep it up!

#107 gooncorp   Members   -  Reputation: 263

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Posted 06 December 2012 - 10:24 PM


heres a death information system im working on
it will have even more data when we are through

a lot of this data will be sent via xml to a website where the player stats are saved

thanks for checking it out

http://www.youtube.com/watch?v=z-FVrIwb2CI&feature=youtu.be


Your intensity of the bounced lights is on 100%? Way too much even for metal. Try to make it changeable. Posted Image
Have watched some video's and I must say, really good work! Keep it up!



yea your right i will adjust it :)

thanks for checking it out and your input is valuable to me




some shuttle stuff



#108 gooncorp   Members   -  Reputation: 263

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Posted 12 December 2012 - 12:46 AM

weapon targeting and tracking code
still fine tuning the mechanics



#109 gooncorp   Members   -  Reputation: 263

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Posted 16 December 2012 - 06:36 PM

new weapon



#110 gooncorp   Members   -  Reputation: 263

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Posted 18 December 2012 - 04:13 PM

some inventory design stuff

just starting on the system now. my partner will add some textures and clean it up....



http://www.backspacegame.com

#111 gooncorp   Members   -  Reputation: 263

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Posted 23 December 2012 - 10:42 PM

planetary atmos entry

 

some basic locomotion stuff

 



#112 gooncorp   Members   -  Reputation: 263

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Posted 24 December 2012 - 03:31 PM

more locomotion stuff

trying to get a better movement for the character

 

merry xmas guys

 

 

http://www.backspacegame.com



#113 gooncorp   Members   -  Reputation: 263

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Posted 25 December 2012 - 11:29 PM

merry xmas h

 

eres a simple procedural script i wrote

 



#114 gooncorp   Members   -  Reputation: 263

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Posted 31 December 2012 - 01:16 AM

check it out

 

this is a new target pop up sys i made in javascript

 



#115 gooncorp   Members   -  Reputation: 263

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Posted 02 January 2013 - 02:25 AM

handheld weapon system code

 



#116 gooncorp   Members   -  Reputation: 263

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Posted 11 January 2013 - 02:05 AM

mp inventory system code

 



#117 gooncorp   Members   -  Reputation: 263

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Posted 14 January 2013 - 02:43 AM

some grenade stuff

 



#118 gooncorp   Members   -  Reputation: 263

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Posted 18 January 2013 - 12:39 AM

alien crash site footage :) just a fun play build

 



#119 gooncorp   Members   -  Reputation: 263

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Posted 27 January 2013 - 04:32 PM

working on ai optimizations

 

 

doing perforamcen stuff

 

all precompiled variables strong typed now

 

using pragma strict

 

 

 



#120 gooncorp   Members   -  Reputation: 263

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Posted 29 January 2013 - 05:14 PM

ai military formation stuff:

 

thanks for checking it out gamedev

 






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