A game with one life...
#1 Members - Reputation: 121
Posted 16 April 2012 - 09:50 PM
Not Everyone lives but, everyone dies.
You don't have to be old or sick to die, you have to be alive.
#2 Members - Reputation: 106
Posted 17 April 2012 - 10:55 AM
Generally it's a little known fact that players shouldn't be punished but rewarded. Having one life to live does sound challenging, but unless it's done right could pose a threat to having fun.
#3 Members - Reputation: 195
Posted 17 April 2012 - 11:04 AM
Depending upon the amount you 'work' (ie hit the big green WORK buttons) in a given period determines how your life progresses afterwards. You can be a boy genius one second, then a drug lord the next.
You get to live your life 30 seconds at a time. It's a blast, and cute to just open and see if you can make Doctor Who
(I am not affiliated with them, I just like the game, and it sounds like a shorter version of what you proposed)
#4 Members - Reputation: 121
Posted 17 April 2012 - 01:25 PM
I want the game to be short. One life can be 0-30 minutes.
#5 Members - Reputation: 121
Posted 17 April 2012 - 01:31 PM
A super simplified version of this is '30 Second Life' on the App Store.
Depending upon the amount you 'work' (ie hit the big green WORK buttons) in a given period determines how your life progresses afterwards. You can be a boy genius one second, then a drug lord the next.
You get to live your life 30 seconds at a time. It's a blast, and cute to just open and see if you can make Doctor Who
(I am not affiliated with them, I just like the game, and it sounds like a shorter version of what you proposed)
I looked at 30 second life but my game is more is not humorous. And it's a time-lapse of life.
#7 Members - Reputation: 121
Posted 17 April 2012 - 06:12 PM
#8 Members - Reputation: 271
Posted 18 April 2012 - 12:56 AM
30 minutes for the whole thing seems harsh -- there are A LOT of decisions to be made in life, and many more that you as a designer might miss. Every person will expect different things from the game, and the time limit doesn't leave much room for variation -- I don't know how to put it in words, but it sounds pretty stressing -- like, the game focuses too much on the fact you have a timer and have to make the best of it. No time to take leisure in playing.
But maybe it is just me, I have always had an aversion to time-limiting gameplay (unless the timer was meant to distinguish rounds, which would not forfeit the work I put into the game thus far.)
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