I think that, for the time being, everyone has played the great Where is my Water from Disney.
I want to start some discussion on how they implemented the fluid in this game. Did they used Box2d particles with some kind of stickiness attached to them? What about the tension, drag and viscosity?
Everything is so fluid and vivid. I bet they found a simple and yet clever solution.
Where is the physics of 'Where is my water'?
Started by draconar, Apr 17 2012 07:03 PM
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