I want to start programming basic 2d games in Java, I'm fairly familiar with the language and feel I'm ready for it. Everywhere I've read has said to download slick2d and use that. Is that my best option? If so, how do I go about learning to use it? Thanks.
I use Slick2d. I used the tutorials from its main site to get started with the library. Then I used the Slick API to learn most of it. The tutorials aren't much, but they are enough to get started.
The library has so many features that once you understand the basics of how it works, making a game is the best way to learn the rest of it. If there's something you need done, Slick probably has a class for it and you can easily find it in the API or Slick forums.
Recently I've been learning some Java in order to make some simple 2d games for the android platform, but this is my first time hearing about slick2d. It seems very nifty, but a google search seems to come up with people having problems getting it to work on the android. Oh well.
I did the first slick2d tutorial, but after that they seem to go very fast. From a basic window to a tetris clone. That seems like too much information to try absorbing in one day. Or should I be doing them in a different order?
It uses StateBasedGame, which is what you really want to use. You will need to understand Java to understand the code, though. There's a lot of inheritance and object-oriented logic involved.
I know you said you're already on the Tetris clone, but you don't have to fully understand how the game works. You only need to understand how Slick works so that you can make your own game using logic you understand. I have never understood how the Tetris clone worked, but I was able to figure out Slick using that tutorial. If you go to my site, 30 Clicks was the first game I made using Slick, and really my first game if you ignore the failed attempts in C++.