For a long time i was consuming articles on gamedev now the time has come to give you something back.
We developed a game called BallAHolic for iOS devices. Since we are just a view people we had to optimize our workflow. Here is a video of our tool we developed for level generation.
If you like to know a bit more about our workflow you could read this:
And at least our trailer
BallAHolic - Behind the scenes
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