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Posted 19 April 2012 - 06:45 AM
Posted 19 April 2012 - 07:27 AM
Posted 19 April 2012 - 09:24 AM
Posted 19 April 2012 - 11:14 AM
You certainly won't need a 3D library to make an isometric game. You may want 3D modeling/rendering software, such as Blender, to create the art assets.
I'm a little concerned about your motivation to code everything from scratch—there is plenty of valuable experience in learning to use existing libraries, and professional studios value efficient job completion over absolute self-sufficiency. I'm not necessarily telling you to use libraries, just reëvaluate your reasons and make sure they jive with your goals.
I would also caution you against focusing on the engine over the game. That's another common mistake which too often leads to unnecessary features and unfinished projects.
Best of luck to you.
Posted 20 April 2012 - 12:18 AM
Posted 21 April 2012 - 05:09 PM
Posted 22 April 2012 - 12:35 AM
Posted 23 April 2012 - 05:01 AM
I open sourced my C++/iOS OpenGL 2D RPG engine :-)
See my blog: (Tutorials and GameDev)
Posted 23 April 2012 - 07:59 AM
It's awesome. This is your first time? Then i must suck.
Maybe you want to check out my Open Source 2D Engine . Its written in C++ (C with classes actually, something i wouldn't do again ^^) and uses OpenGL + a custom script engine. The code is not the most beatiful because it was the first time i approached something like this but it can teach you a lot i think. In a week or so i will also open source the level editor for it.
I can render 3000x3000 tiles on iPhone with 4 layers of tiles on 60 fps :-) do the math ^^
The link is in my sig