D3DXMATRIX world, rot; D3DXMatrixIdentity(&world); D3DXMatrixRotationAxis(&rot, &D3DXVECTOR3(1.0f, 0.0f, 0.0f), 0.3f); world = rot * world; ...
How can i obtain new direction arrow is pointing?
Thanks for your time.
Posted 19 April 2012 - 10:28 AM
D3DXMATRIX world, rot; D3DXMatrixIdentity(&world); D3DXMatrixRotationAxis(&rot, &D3DXVECTOR3(1.0f, 0.0f, 0.0f), 0.3f); world = rot * world; ...
Posted 19 April 2012 - 03:04 PM
Posted 19 April 2012 - 10:03 PM
Posted 20 April 2012 - 08:49 AM