Hi Guys
I am looking for a good code example of a collision detection routine that can handle multiple fast moving objects in XNA. I have been researching SAT but I can't seem to get the MTD response code to work properly when working when there are multiple resolutions.
Please could someone post either a link to a good tutorial or preferably some sample code which achieves what I need?
I won't be copying any code I just want a worked example that I can step through in the debugger in order to understand what's happening.
Thanks,
Mark.
2D collision detection and response in XNA
Started by mwkenna, Apr 20 2012 03:59 AM
1 reply to this topic






