(after rotation):
I have access to the current player's x and y coords, the size of the tiles (128x128) the approximate render size of the tile (180x90) and the position of the mouse. I think this may be to do with the coordinate system I use as I have seen this image: | reckon the code I use to calculate the mouse position uses that system.
Here is the code to get the position: (I have coded in two methods, so I will show both)
public class IsometricPointSystem {
public static Vector2f pixelToIso(Vector2f pixel, int camX, int camY){
//return _pixelToIsoAlgebra(pixel, camX, camY);
return _pixelToIsoColor(pixel, camX, camY);
}
protected static Vector2f _pixelToIsoAlgebra(Vector2f pixel, int camX, int camY){
Vector2f cam = cameraCalc(camX, camY);
int x = (int) (pixel.x + cam.x);
int y = (int) (pixel.y + cam.y);
int tileWidth = Tile.TILE_ISO_WIDTH;
int tileHeight = Tile.TILE_ISO_HEIGHT;
//int tileWidth = 128;
//int tileHeight = 128;
int x0 = 144 + tileWidth/2;
int y0 = 2;
int i = (int)Math.floor( (y - y0)/(double)tileHeight - (x - x0)/(double)tileWidth );
int j = (int)Math.floor( (y - y0)/(double)tileHeight + (x - x0)/(double)tileWidth );
return new Vector2f(i, j);
}
protected static Vector2f _pixelToIsoColor(Vector2f pixel, int camX, int camY){
int tileWidth = Tile.TILE_ISO_WIDTH; //180
int tileHeight = Tile.TILE_ISO_HEIGHT; //90
Vector2f cam = cameraCalc(camX, camY);
//int playerTileX = -((camX - (Display.getWidth() / 2 - 64)) / 128);
//int playerTileY = -((camY - (Display.getHeight() / 2 - 64)) / 128);
int nx = (int) (pixel.x + cam.x) - 450;
int ny = (int) (pixel.y + cam.y) - 450;
int maskX = nx / tileWidth;
int maskY = (ny / tileHeight) * 2;
int mouseMapX = nx % tileWidth;
int mouseMapY = ny % tileHeight;
try{
Color color = new Color(TextureManager.tileMap.getRGB(mouseMapX, mouseMapY));
if(color.equals(new Color(255, 0, 0))) return new Vector2f(maskX - 1, maskY);
if(color.equals(new Color(255, 255, 0))) return new Vector2f(maskX, maskY - 1);
if(color.equals(new Color(0, 255, 0))) return new Vector2f(maskX, maskY + 1);
if(color.equals(new Color(0, 0, 255)))return new Vector2f(maskX - 1, maskY);
} catch(Exception e){}
return new Vector2f(maskX, maskY);
}
public static Vector2f cameraCalc(int camX, int camY){
int playerTileX = -((camX - (Display.getWidth() / 2 - 64)) / 128);
int playerTileY = -((camY - (Display.getHeight() / 2 - 64)) / 128);
int heightPlus = 0;
int widthPlus = 0;
heightPlus += playerTileX * 45;
widthPlus -= playerTileX * 90;
heightPlus += playerTileY * 90;
widthPlus += playerTileY * 90;
return new Vector2f(widthPlus, heightPlus);
}
}
Would it be possible to convert the coordinate system in the image to my coordinate system?