Posted 03 September 2012 - 06:13 PM
Four-month-old thread. Though I'll give the game a shot. The required distributables total roughly 50MB, but you might already have the 40MB .NET one already installed.
My opinion: the game isn't bad, I like the style even though it's not epic art. There are a few graphics glitches, for instance the door design is... well... let's just say doors don't turn like that in real life. Also the second floor doors bleed through the first floor ceiling when they're open. And the physics engine is a bit glitchy at times, I think I lost a red ball through the stairs at some point.
The controls were a bit rigid and awkward, I am used to "E" to jump and "space" to use, but that can be fixed by implementing key bindings.
Gravity is a bit weird, if feels like I'm on the moon when jumping - are you sure it's been implemented properly? Also the lack of shadows makes it quite difficult to judge distances, I think adding some shading to distinguish different surfaces a bit more would help.
Gameplay-wise, there are some odd things I had trouble with. Finding the key was easy, using it took a bit of work (I tried to move it into the lock, but then I realized it needed to be in the inventory and I had to "use" the door). In the next room, the purpose of the red balls, book and gray tablets (dunno what those were meant to be) was - and remains - unclear to me, did they actually have any use? The "forcefield" splitting the room in half, that required jumping over it to cross was not at all obvious (or was it a glitch? I'm not sure - I couldn't walk through it unless I jumped). If there was anything beyond this room, I didn't reach it - all the other rooms were empty.
All in all I don't regret downloading it, it's a good start. Would play the final version.
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