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Augmented Reality - GPS - Mafia type game


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#1 fr0st2k   Members   -  Reputation: 127

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Posted 23 April 2012 - 12:38 PM

Really interested in conceptualizing a world(region) domination game based on augmented reality.

Firstly, groups would be formed from things like facebook groups, google hangouts, zip codes, regions, etc. The player may choose to play in one, or many.

The idea would involve a Four-Square type check in style of gameplay, where, if you are in a relatively close proximity of a location, you can "take over." Depending on how many times you are there, you reinforce your position. Others can then attack you and attempt to bring you down.

This would be done by using augmented reality. Once you are inside the location, you seek out, "targets." However, this is funky and clunky and requires you to look funny aiming your phone around a building in public. I think a better idea would be to user Augmented reality for a search...allowing you to seek out specific 'target' locations

If we wanted to get REALLY complex, we could focus on a hub system, where you could only attack buildings by owning a specific other building. these hubs might come from specific advertising budgets from advertisers. This means, larger advertisers would get more traffic because players would have to go to that area to expand quickly.

Like I said, this is just preliminary planning....straight off the top of my head. If anyone is interested in discussing this, let me know, we can get together on skype / google docs / an SVN, or brainstorm right here.

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#2 TylerBetable   Members   -  Reputation: 134

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Posted 24 April 2012 - 01:07 PM

There's a lot of thought being put into location-based and augmented reality games that use the real world as a battlefield. Unfortunately, augmented reality seem to be a ways off (though companies like Uwar are trying), and location based games have run into limitations of their own. I would read this article to get a sense of the difficulty and challenges presented by these games: http://somofos.com/in-defense-of-location-based-gaming/
I work for Betable, a game monetization platform. I also write about startups, gaming, and marketing.




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