hey there,
does anyone know how to import multiple texture maps into 3ds max and then export it as one big texture map. this is to ease the stress and time of level development so only one texture would be needed per static scene.
2 replies to this topic
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Posted 25 April 2012 - 07:04 AM
You are looking for an atlas generation tool like this one.
Ashaman
My game: Gnoblins
Developer journal about Gnoblins
Small goodies: Simple alpha transparency in deferred shader
My game: Gnoblins
Developer journal about Gnoblins
Small goodies: Simple alpha transparency in deferred shader






