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Heliosphere: Elite-like engine


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#1 Heliosphere1   Members   -  Reputation: 105

Posted 25 April 2012 - 10:03 PM

This is a small scale, one-man indie project. I've been working on an Elite-like engine that's up and running on Linux and Windows. It's very early in development yet, but I made some demo videos of what exists so far:

http://www.dailymotion.com/video/xq7py5_heliodemo1-pt1_videogames
http://www.dailymotion.com/video/xq7qiq_heliodemo1-pt2_videogames
http://www.dailymotion.com/video/xq7qpa_heliodemo1-pt3_videogames

There's no middleware other than libraries like OpenGL, boost, and zlib: it's a from-scratch engine, for better or worse. This obviously isn't going to go head to head with games from major studios, but any feedback bearing in mind the very small scale of the effort would be appreciated. (Ideally, on the engine as it exists so far; I'm already aware the presentation is amateurish).

Some features:

* Multithreaded, highly cache and SSE2 efficient core physics engine made to scale to very large numbers of objects (it'll comfortably handle millions right now with full physics, collision detection, and ship systems simulation seen in the videos).

* Not a cutting edge graphics engine, but hopefully tolerable by the standards of small scale projects. Feedback on this point is welcome though.

* Designed to be highly community expandable: you can add new space ships, stations, displays, shaders, and so forth in content packs.

Interested in both positive and negative (though hopefully constructive) opinions. Thanks :).

Sponsor:

#2 LancerSolurus   Members   -  Reputation: 617

Posted 26 April 2012 - 12:25 AM

Excellent demos, I was very impressed! You may want to go to http://spacesimcentral.com to get additional support for your game.

******************************************************************************************
Youtube Channel


#3 Heliosphere1   Members   -  Reputation: 105

Posted 26 April 2012 - 01:18 AM

Wow, I never knew there was a site dedicated to space sims. Thank you for the link; I shall most certainly check it out. I'd never have found that on my own!

#4 DpakoH   Members   -  Reputation: 1029

Posted 27 April 2012 - 05:27 AM

Great work!
Let us know when you release a demo.

#5 kunos   Crossbones+   -  Reputation: 2207

Posted 27 April 2012 - 06:05 AM

Impressive stuff, great job.
Stefano Casillo
Lead Programmer
TWITTER: @KunosStefano
AssettoCorsa - netKar PRO - Kunos Simulazioni

#6 Heliosphere1   Members   -  Reputation: 105

Posted 27 April 2012 - 10:04 AM

Thanks :). Nice to hear.

#7 SSpiff   Members   -  Reputation: 101

Posted 20 September 2012 - 01:25 AM

Interested in both positive and negative (though hopefully constructive) opinions. Thanks Posted Image.

  • This stuff looks awesome. I would fund a kickstarter or buy an early build (Minecraft style). You should definitely not give up on this.
  • You are hard to find. Make this project more visible. I came across a video of your engine/game in a reddit comment, and this was the only thing I could find about it. You made me log into Gamedev.net for the first time since 2007, and I had to create a new account because I couldn't remember the old one's pw. You should at least make a website with a simple landing page describing what you have created and what your goals are, so people can Google this. And link to it in your Dailymotion profile.

* Designed to be highly community expandable: you can add new space ships, stations, displays, shaders, and so forth in content packs.

  • That's a great plan. Communities can create far more content than you alone ever can. My brother used to be part of a Freelancer community, and I was amazed at the effort they put into making an MMO-style world, adding content and improving the graphics engine of basically a locked down, abandoned video game. If your game can provide the stuff you demo in your videos with easier world universe building tools and modifications, I bet quite a few people would jump on that.

Edited by SSpiff, 20 September 2012 - 01:25 AM.





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