Ok, I have my game's menu system set up. There are 3 screens (Controller Detect Screen, Title Screen, and GamePlay Screen). I wish to improve on this by having the ability for the player to select options on the screen, but I do not know how.
I don't know how to make menu choices that can be highlighted or making transitions from screen to screen rather than having it warp the way it presently does.
btw, This is in C# w/ XNA
How do I create selectable menu options?
Not sure what you have so far (or if you are basing your stuff on existing code or tutorial), but have you tried looking at this? http://create.msdn.com/en-US/education/catalog/sample/game_state_management
IIRC, it includes a framework for menus, transitions, screens, etc.
IIRC, it includes a framework for menus, transitions, screens, etc.
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