Manager/Simulation Games Requirements
#1 Members - Reputation: 219
Posted 27 April 2012 - 05:27 AM
1) Can these games be developed by a lone wolf? or I have to make a team of programmers?
2) What's the best language that'll won't make my life complicated making those games?
3) Any good guides to how to program them?
#2 Members - Reputation: 376
Posted 27 April 2012 - 05:55 AM
2) Because simulating management you could use any language .... if you want to use graphics then any language which has a supported graphics API can be used.
For easy going just use C# for the beginning.
3) Read something about Game Design and OOP, you'll get a good idea on how to structure your application/game.
Java EE Developer
Projects:
none
#3 Members - Reputation: 155
Posted 27 April 2012 - 05:55 AM
#4 Members - Reputation: 219
Posted 27 April 2012 - 06:11 AM
No, I'm not really looking for high graphics, there will be graphics for watching matches maybe, but I don't think that what you call high.. Can Java work instead of C#, because I never tried C# but I'm already working on Java (but I can begin learning C#, no problem1) If your not going to make high end graphics and just plain text like in the good old days then sure why not. If you have the will to do it then youll do it.
2) Because simulating management you could use any language .... if you want to use graphics then any language which has a supported graphics API can be used.
For easy going just use C# for the beginning.
3) Read something about Game Design and OOP, you'll get a good idea on how to structure your application/game.
Thanks, it's a relief because finding a single programmer in my country can be suicide.. and actually it will be 70% text-based and 30% just watching matches which won't be very detailed, or maybe building training campus..You don't "need" a team of programmers to do anything. Heck, if a lone wolf coder wanted to, he could recode WoW from scratch alone. What it comes down to is time. And often what takes the most time isn't the programming anyways, it's creating all the art and sound assets. So it depends on how big and complex you want your game to be and whether you want it to be in 3D or 2D.






