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Grem Legends Soundtrack


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#1 Moritz P.G. Katz   Members   -  Reputation: 1053

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Posted 27 April 2012 - 09:08 AM

Hello everyone,

Here's the soundtrack I made for Tin Truck's game Grem Legends, coming to iOS soon!
Free download until May 31st!

http://soundcloud.co...ends-soundtrack

http://www.tintruck.com

UPDATE! Grem Legends is GO!
Now with iTunes link:
http://itunes.apple.com/app/grem-legends/id512284853?mt=8

Cheers,
Moritz

Edited by Moritz P.G. Katz, 29 April 2012 - 09:15 PM.

Check out my Music/Sound Design Reel on moritzpgkatz.de


Sponsor:

#2 nsmadsen   Moderators   -  Reputation: 4317

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Posted 27 April 2012 - 09:17 AM

Really interesting and fun music! Very nice, characteristic sound! In some ways reminded me of Danny Elfman. I enjoyed it - good job!

Thanks for sharing!

Nate
Nathan Madsen
Composer-Sound Designer
Madsen Studios

#3 Moritz P.G. Katz   Members   -  Reputation: 1053

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Posted 29 April 2012 - 05:25 PM

Thanks Nate! Glad you like it! :)

Check out my Music/Sound Design Reel on moritzpgkatz.de


#4 Moritz P.G. Katz   Members   -  Reputation: 1053

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Posted 02 May 2012 - 10:26 AM

Check out the gameplay in this video:


Check out my Music/Sound Design Reel on moritzpgkatz.de


#5 Majestic_Mastermind   Members   -  Reputation: 215

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Posted 30 July 2012 - 11:33 PM

I really liked the fun feel of "Jam with the grem". The vocal sample is really creative also. The drums really amazed me in this track as well

Your vollage is on the menu also sounds very well done.


Keep up the good work :)

#6 Moritz P.G. Katz   Members   -  Reputation: 1053

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Posted 01 August 2012 - 05:14 AM

Thanks!

Recording the gremlin voices for the in-game sound effects and the "Jam with the Grem" song was particularly fun. :)

Check out my Music/Sound Design Reel on moritzpgkatz.de


#7 CRFaithMusic   Crossbones+   -  Reputation: 1042

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Posted 03 August 2012 - 03:10 AM

Love it :) sounds extremely professional :)

Caleb

#8 Moritz P.G. Katz   Members   -  Reputation: 1053

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Posted 03 August 2012 - 06:38 AM

Thanks Caleb!

You guys are great. Really motivating!

Check out my Music/Sound Design Reel on moritzpgkatz.de


#9 Kryzon   Prime Members   -  Reputation: 3242

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Posted 03 August 2012 - 06:51 PM

Holy... that 'Village on the Menu' track got me swingin'. Nice work man. A lot of personality in these tracks.

Regarding the behind-the-scenes, could you list the hardware\software you used for this project?

#10 Moritz P.G. Katz   Members   -  Reputation: 1053

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Posted 04 August 2012 - 02:47 AM

Thanks Kryzon, appreciate it!

Regarding the behind-the-scenes, could you list the hardware\software you used for this project?


Sure, why not - I've got nothing to hide. Posted Image
  • Main DAW for this was the Ableton Live Suite 8, running on a MacBook Pro. I mostly used Live's Compressor and EQ8 for mix and master because I know them very well.
  • Most prominently featured AU instrument is probably the EWQL Symphonic Orchestra Gold XP. I used a lot of pizzicato strings, solo woodwinds and tuned percussion.
  • Drums are XLN Addictive Drums, percussion is the Ableton Suite's Latin Percussion set (e-instruments), I'm pretty sure I recorded a shaker and a few claps myself though.
  • In "Waltz for Annie", you can hear my trusty Seagull Mini Jumbo steel string guitar.
  • The Gremlin voices were recorded through a budget condenser mic and then warped, pitched up and modified with a Grain Delay in Live.
  • Most of the other sound design was done foley-style with a Zoom H2 and edited within Live.
  • For reverb, I used the Lernvall LAConvolver with Voxengo impulse responses.
  • My audio interface is a Focusrite Saffire Pro 40.
  • For studio monitors I currently use a pair of ADAM A8X, though during the final master stage I also listened to both music and sounds through a lot of smaller speakers, including those of my MacBook - for obvious reasons.

That's pretty much it.

Cheers,
Moritz

Check out my Music/Sound Design Reel on moritzpgkatz.de


#11 jbadams   Senior Staff   -  Reputation: 19057

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Posted 04 August 2012 - 03:27 AM

Very cool, strikes me as a similar feel to the music for Donkey Kong Country Returns -- very light-hearted and fun!

Were there any sections in any of the tracks you found to be particularly difficult or complicated? If so, how did you work through the difficulties?

#12 Moritz P.G. Katz   Members   -  Reputation: 1053

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Posted 04 August 2012 - 05:35 PM

Cheers Jason!

Were there any sections in any of the tracks you found to be particularly difficult or complicated? If so, how did you work through the difficulties?


Gladly, there weren't any real difficulties or complications at all, mostly due to the fact that communication with the dev team was excellent and we worked through quite a few references before I presented the first layouts. Also, the artwork already gave me a good clue which direction to take with the music and sound design. It was all wrapped up over the course of a week or so.

The only track that required a minor revision was the main gameplay track, "Gremlin Polka" - it needed some more "fantasy" elements than I had originally planned, but it was as simple as adding a few cymbal and timpani rolls and adjusting the strings a bit.

Edited by Moritz P.G. Katz, 04 August 2012 - 05:37 PM.

Check out my Music/Sound Design Reel on moritzpgkatz.de


#13 Calum Bowen   Members   -  Reputation: 304

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Posted 06 August 2012 - 09:16 AM

You did a really stellar job on this moritz! Jam with grem is great!!! I love hearing all of the EWQL Gold stuff I recognise! Sad i missed the free download.

Keep it up and thanks for sharing so many details about the process.
Calum Bowen,
Composer & Sound Designer,
www.calumbowen.com

#14 Moritz P.G. Katz   Members   -  Reputation: 1053

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Posted 06 August 2012 - 09:34 AM

Thanks Calum!

I'm working on a few projects right now, I'll probably release some kind of VGM compilation on a Pay-What-You-Want basis soon.
You guys will be the first to know when I do! :)

Cheers,
Moritz

Check out my Music/Sound Design Reel on moritzpgkatz.de





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