I'm currently writing a game called Crude, but I thought I'd post this in the Game Design forum because I'd like to ask you guys a question related to that.
So, this game is set in an post-apocalyptic world, somewhat reminiscent of Wasteland, Rage, STALKER and the Fallout series. Keywords include "survival", "scavenging" and "crude gear" (hence the title hehe). The difference, however, is that this is an Action RPG (with a game world similar to either Diablo 3 or Sacred 2, I haven't decided yet).
My question is this:
If you guys were to decide the most important game features for any game of this genre, what would they be? Whether we're talking story, controls, combat mechanics, or whatever. In your opinion, what is the absolutely most essential things that these kinds of games need to have (apart from the post-apocalyptic world, of course), in order for you to have fun playing them?
Like, what was it you liked best with the aforementioned games? What did you feel were missing, and what could've been done better?
Edited by DrMadolite, 28 April 2012 - 02:25 PM.