Jump to content

  • Log In with Google      Sign In   
  • Create Account

We're offering banner ads on our site from just $5!

1. Details HERE. 2. GDNet+ Subscriptions HERE. 3. Ad upload HERE.


Voxeliens


Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.

  • You cannot reply to this topic
2 replies to this topic

#1 PolyVox   Members   -  Reputation: 708

Like
0Likes
Like

Posted 29 April 2012 - 08:57 AM

I did an image of the day for this project a few months ago, but I feel justified in doing another one as the game is now finished! From the home page:

"Voxeliens is a retro-style arcade shooter for the PC, in which you defend your planet from waves of descending enemies. The gameplay is simple and fast paced as you battle your way through different environments using a variety of powerups."


But as this is a developer oriented site I'll mainly focus on technical details. We are building on our open source PolyVox library which is used for the destructible landscape. The size of this volume is 128x128x32 and it's broken up into chunks of 16x16x16 voxels (as I recall). Obviously we could handle much bigger landscapes, but for gameplay reasons we wanted it all on screen at once and also to be able to see the individual voxels.

The other libraries we've used are Ogre3D for the graphics and Qt for windowing, input, sound, etc. Blender was used for for modelling (the invaders are actually just meshes, not true voxels) and Sproxel was used for prototyping some designs. I hope to do some blog posts about the tech and development process in the future, but for now just ask here if you have any questions or comments.

More information: http://www.volumesoffun.com/voxeliens/

Click here to view the iotd

Sponsor:

#2 The_Neverending_Loop   Members   -  Reputation: 607

Like
0Likes
Like

Posted 04 May 2012 - 10:15 AM

Congratualations on completing the game, I remember your first post a few month agos, as soon as I get home I'ma buy myself a copy!

#3 killabi   Members   -  Reputation: 180

Like
0Likes
Like

Posted 28 May 2012 - 04:49 PM

I've been following this for a while, glad to see it's finished! Polyvox is awesome too, I've played with it on a few projects.

Purchased and enjoyed. Keep up the good work.




Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.



PARTNERS