Hey, I recently got into a conversation with someone about how there are no good resources for learning the ins and outs of game animation at a higher level then just playing single shot animations. Through the conversation, they convinced me I should do a blog series answering questions and explaining some of the concepts. So, I wrote up the first entry. (It's here if you want to read it)
About me: I have been a professional game developer for 5 years now, all centered around animation (Lead/Senior Technical Animator). I am currently tackling making my own indie game as well.
I would love to here about what people would like to learn about, concepts I should cover, any feedback in general. I had quite the time trying to figure out what level to start the series with, so any ideas you have on what you want to know would help me out a ton.
Game Animation Principles DevBlog
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