Jump to content

  • Log In with Google      Sign In   
  • Create Account

Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

Game Animation Principles DevBlog


Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.

  • You cannot reply to this topic
No replies to this topic

#1 Cyberdogs7   Members   -  Reputation: 145

Posted 29 April 2012 - 04:45 PM

Hey, I recently got into a conversation with someone about how there are no good resources for learning the ins and outs of game animation at a higher level then just playing single shot animations. Through the conversation, they convinced me I should do a blog series answering questions and explaining some of the concepts. So, I wrote up the first entry. (It's here if you want to read it)

About me: I have been a professional game developer for 5 years now, all centered around animation (Lead/Senior Technical Animator). I am currently tackling making my own indie game as well.

I would love to here about what people would like to learn about, concepts I should cover, any feedback in general. I had quite the time trying to figure out what level to start the series with, so any ideas you have on what you want to know would help me out a ton.

Sponsor:



Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.



PARTNERS