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Posted 01 May 2012 - 01:53 PM
Posted 01 May 2012 - 02:41 PM
Posted 01 May 2012 - 02:54 PM
Ok, I'm not the most experienced developer out there, but here's my two cents:
1. Just start. I started when I was 12, at summer camp with a bunch of friends. We tried to make a game similar to WoW. It took us almost a year to realize that none of us could program. But it was fun while we tried. I kept trying. About the time I started my sophomore year in high school, I realized it was time to learn to program. It took me another two and a half years, and about a month and a half ago (I'm a senior now) I finished pong and snake.
So I have two answers for this question:
1. Start trying and keep trying
2. Don't think you have only one shot. - You have as many as you need
2. You don't need any software that costs anything to start. Java, Python, C++ etc. all have free editors and compilers. I don't have much experience with the C languages, but Java has NetBeans, Eclipse, JEdit, and the JDK is completely free. If you have a mac, just learn how to compile from the command line. Python has it's own IDE that is free as well.
3. For programming, just pick up any beginners book for a language. I used "Learn Java in 21 Days". Needless to say, I did NOT learn Java in 21 days, nor have I even finished the book, but it worked, and I am a completely self taught Java programmer.
For art: Before I started coding, I was an artist. And there's only one book that I've found that could help you here: a sketchbook. Don't think you can learn from anything else. And it WILL take a LONG time. Get a sketchbook, carry it with you EVERYWHERE. Draw everywhere. Draw everything. When you've filled that sketchbook... get another. Draw things you see in life. Draw figure studies, buildings, people, landscapes. Also draw things from your mind. If you lose your creativity, you won't be much of a good game artist.
So to wrap things up:
1. Start designing Games. It doesn't matter how wild, but hold onto the ideas.
2. At the same time be realistic with your expectations. Know that you will take months to even finish tic tac toe.
3. Get a "Introduction to <Insert Language Name Here>" Book. Read it.
4. Look up tutorials and articles on Game Programming. (Threads and User Input are required knowledge)
5. Get a sketchbook. Draw, draw, draw... draw.
With systems expanding the way they are, it isn't possible to make blockbuster games as a solo developer anymore.
BUT, it's also not true that there is no room in the game industry for the kinds of games a solo developer can make.
Don't get discouraged, work hard, dream big.
Posted 01 May 2012 - 03:26 PM
Posted 01 May 2012 - 05:41 PM
No offense but i dont have that kind of time. I'm not a 12 year old at camp. I need specifics, software names etc.
Posted 01 May 2012 - 07:11 PM