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Posted 02 May 2012 - 12:55 AM
Posted 02 May 2012 - 01:06 AM
Posted 02 May 2012 - 01:16 AM
If you're only doing a few levels of interactivity you could just use multiple levels of headings in your document and generate a TOC, it would be structured and linked like a little tree. You can use hyperlinks in most/all Office products, but sometimes it's a little buggy. Otherwise, not sure! Good luck!
Posted 05 May 2012 - 11:40 PM
Posted 06 May 2012 - 05:49 AM
Yes I have, although it was pretty simple without much background story :/ Just the usual you're the hero and you have to go kill the enemy who took your loved one stuff. But I did write bunch of small stories (not for games tho) which helped me develop what I have so far. Plus, it helps that this game with non-linear story is pretty short in terms of length because of memory restraint I have (specifically, I'm developing this RPG for TI-83+ calculator which only has so much memory that if I developed a long storyline it would not fit in the calculator)
Lastly, have you ever written a storyline for a game start to finish? If not, start with a linear storyline and familiarize yourself with writing interactive fiction. THEN move on to the confusing, obnoxiously complex behemoth that is branching storylines and non-linear narrative.
That is also what I'm doing. I've wrote a document that shows my overall outline and the description of the world that the character lives in, the history, etc, and wrote the overarching major storyline. I haven't touched on the details yet, which I plan to do now.
Now onto writing the story itself. Start with an outline. Starting by writing the story itself is the equivalent of trying to build a house without any architectural designs. The outline at first should incorporate only the MAJOR branching story trees. Include NO side quests or anything of the sort. Stay broad and high concept. once that is done, rewrite it. Then rewrite it again. Finally when that outline is GREAT, add in additional branching storylines, quests, etc, working your way down and repeating the process. What I mean is first you write major secondary quests into the outline, rewrite, and then make sure that is all working well. Then you add tertiary quests, etc, etc, etc, etc.
Wow this is amazing!! thank you so much for it this is exactly what I was looking for! This does seem 100 times better than what I was trying to do with powerpoint.
Both when outlining and writing the rough edition of your story, I recommend using a flow chart or a mind map. If you go the mind map route (my preferred method for outlining non-linear narratives), Freemind is a great open-source program for creating mind maps. You can find it here: http://freemind.sour...x.php/Main_Page
Posted 09 May 2012 - 04:24 AM
Edited by KaiRosenkranz, 11 July 2012 - 06:32 AM.
Posted 09 May 2012 - 04:48 AM
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Posted 09 August 2012 - 03:22 PM