Are there maybe any other files that I need to copy over in order to get the new compiler running without fxc.exe? And does the new compiler even speed up DX9 shaders?
Another failed test: I thought I should be able to use at least the attributes such as [loop] with the new compiler, but to my surprise it still doesn't recognize them, complaining about the leading bracket as it always did. How could that be? Is there some compiler directive or switch that must be activated to enable HLSL attributes?
And yes, I confirmed that I replaced the right compiler file which is definitely used by the game.
Edited by Meltac, 18 May 2012 - 02:29 PM.