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Posted 05 May 2012 - 03:40 AM
I would also say that scripting languages are usually simpler to write code with than lets say C++
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Posted 07 May 2012 - 08:24 AM
Another thing I like Lua for is data. Pretty much anywhere XML is used, I prefer Lua. I find it less verbose and easier to read, and if I'm going to be using Lua anyway, then why not use it for this as well?
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Posted 07 May 2012 - 08:52 AM
Additionally, scripting languages tend to be higher level and handle more of the details for the programmer, resulting in an increase in productivity.
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Posted 08 May 2012 - 11:26 AM
Edited by kloffy, 08 May 2012 - 12:52 PM.
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Posted 10 May 2012 - 02:00 AM
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Posted 10 May 2012 - 07:07 PM
I am a big fan of the V8 engine by Google. This could offer excellent scripting support for a game an is relatively easy to integrate.
For me the biggest benefit of scripting is usability, again like previously said. If you have multiple people working on various aspects of the game then it is likely that they will have varying levels of skill.
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