FBX SDK - best ways to learn, and is it worth it?
Members - Reputation: 234
Posted 06 May 2012 - 10:51 AM
However! I have to say I find the FBX SDK documentation pretty poor. Its very brief, vague, and mostly tries to teach through example code, but leaves way too many questions open (at least to a beginner). I looked around and there seem to be no textbooks available, or more detailed, comprehensive tutorials. The autodesk fbx sdk discussion boards are a bit of a ghost town and the answers I've gotten are not very helpful.
I'm pretty frustrated because I really want to learn this well, but I can't seem to find the right resources or get my questions answered. Does anyone have any advice? Would it be worth asking my FBX related questions on these boards perhaps?
Members - Reputation: 109
Posted 07 May 2012 - 08:23 PM
you can look here http://tfc.duke.free...5-specs-en.html
its based on quarternion .. well.. instead of dual quaternion(wich is stated in "ViewScene" fbx sdk example).. or bones matrices from assimp.. wich i never understood whats a damn matrix.. lol
Edited by Anthony Bélisle, 07 May 2012 - 10:54 PM.
GDNet+ - Reputation: 1813
Posted 10 May 2012 - 02:14 AM
Personally I haven't been 100% satisfied by AssImp either, it provides very good value but I wish it could maintain some extra connectivity information WRT vertices shared across different meshes.