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Dawn of Fantasy


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#1 johnlocks   Members   -  Reputation: 134

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Posted 06 May 2012 - 12:53 PM

These screens are from Dawn of Fantasy my first released game. Its an RTS with persistent cities that you advance and grow over many rounds of play, then pit against other cities and armies belonging to both computer and human players. There are three very different races to choose from and various ways to customize and grow your town and units. Check out the website www.dawnoffantasy.com for more information.

This started back in 2001 as just a desire by my self and a few others to make a video game. With some programing knowledge and no experience it was a tremendous hill to climb. It took about 7 years to even really say we knew what we were doing. I learned a lot about programing in the proccess but I may have learned even more about the design and management proccess. Make your game on paper first and stick too it. Don't get caught up adding new planed features later in the development proccess, it will slow you to a crawl. The game came out back in november. It was almost published in that we had a contract with a publisher and games went to stores but they dropped it right after release. So now we're fully self published online.

Click here to view the iotd

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#2 DarrinRice   Members   -  Reputation: 114

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Posted 10 May 2012 - 07:29 AM

Congrats! :)
Its about being creative through these confines~

#3 TiagoCosta   Crossbones+   -  Reputation: 3032

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Posted 16 May 2012 - 07:28 AM

Great Work! What tools, API/engine did you use?

#4 johnlocks   Members   -  Reputation: 134

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Posted 16 May 2012 - 09:36 AM

I wrote the engine from scratch, its C++ and DX9

#5 Matias Goldberg   Crossbones+   -  Reputation: 5590

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Posted 16 May 2012 - 11:10 AM

The game looks awesome, but please turn Bloom down. It's not 2003. Way overdone.

Good luck with the release!
Who did the model & animation stuff?

#6 Dancin_Fool   Members   -  Reputation: 756

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Posted 16 May 2012 - 01:46 PM

The art looks fantastic but definitely cut back the Bloom, way too much.

#7 johnlocks   Members   -  Reputation: 134

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Posted 16 May 2012 - 03:58 PM

Ya I picked the bloomiest shot for the cover, its only used in certain environments though. Its a shame the screen shot slider doesn't work cause theres several way less bloomy shots that you can't get to.

All the models and animations were done in house of the course of a long period of time.

#8 AlanSmithee   Members   -  Reputation: 1597

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Posted 17 May 2012 - 03:46 AM

Wow looks awesome, Great work!

#9 Motok   Members   -  Reputation: 119

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Posted 17 May 2012 - 04:54 AM

This looks sexy man.

#10 ne0_kamen   Members   -  Reputation: 367

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Posted 17 May 2012 - 09:43 AM

Just wanted to say that this is amazing work!
I would say that as a good piece of software - it looks like it was worth the long development time. I just hope it is worth it as a money return also.

With that said, I would like to know how many people it took to make the game? How much time each of you have put into the game through the last years?

#11 Dwarf King   Crossbones+   -  Reputation: 1978

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Posted 17 May 2012 - 12:50 PM

Well done. Looks pretty awesome Posted Image

"The only thing that interferes with my learning is my education"

Albert Einstein

"It is a miracle that curiosity survives formal education"

Albert Einstein

 


#12 Tournicoti   Prime Members   -  Reputation: 699

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Posted 18 May 2012 - 11:49 AM

The pictures are beautiful. Really impressive.
Personally I like this bloom effect : it gives a kind of 'magical' atmosphere to the scene, especially in the main screenshot.
Wonderful work :)

#13 n00b0dy   Members   -  Reputation: 103

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Posted 01 July 2012 - 02:13 AM

AAA game

#14 Tallkotten   Members   -  Reputation: 288

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Posted 03 July 2012 - 01:44 PM

Cool, gonna check this one out :)

#15 CC Ricers   Members   -  Reputation: 1482

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Posted 12 July 2012 - 09:07 AM

Nice job! I like the way the individual units are shown, that's a lot of detail.

New game in progress: Project SeedWorld

My development blog: Electronic Meteor





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