I want to setup bones on a Tank I have created in 3Ds Max to use in DirectX (C++) and be able to rotate the wheels[font=courier new][size=2][color=#282828], [/font]turret and barrel by using DirectX (C++), however I am not sure about the correct way to make the tank skinned, I have tried to add bones and point them to the tank turret, it looks well in 3Ds Max, but when I use it in DirectX using .x file it doesn't look right.
Any help would be appreciated.