Searching these forums I’ve found some post with similar issues but I’m not confident it’s the same problem.
I’ve changed my texture sampler’s filtering, even removing it completely and still have severe bleeding. I’ve also disabled AA and that didn’t seem to help either. What the heck is going on?
My current engine’s AA is MSAA (hardware)
And my texture filtering:
MinFilter = Linear;
MagFilter = Linear;
MipFilter = Anisotropic;
For the most part my textures are tiled but I can reproduce the issue with non-tiled mesh.
Edited by DJTN, 07 May 2012 - 01:15 PM.