Members - Reputation: 103
Posted 08 May 2012 - 08:05 AM
I am making a 3D game, and i am working on the physics. I know the direction of the impulse, now i need to know its magnitude. I have looked at conservation of momentum, but i don't know how to apply that if the object can rotate.
so my question is, how can i calculate the magnitude of an impulse at a collision?
Members - Reputation: 259
Posted 08 May 2012 - 08:35 PM
if c = 0, then s = 0. The objects colliding will stick together at the point of contact.
if c = 1, then s = s. The separating velocity will be the same as the closing velocity.