The Native C/C++ SDK was a few hundred MB to download, followed by a quick install, and then just a couple of hours of wait while the code signing key was generated and emailed back to me by RIM. All in all, it took about 30 seconds to read all of the necessary instructions, and there were zero unexpected headaches. People say that it's a pain in the rear to develop on the Playbook but so far I can't see how that could be an accurate opinion.
I found some nice short samples to get up to speed on basic Playbook development. It looks like it's pretty easy to dive right in, and OpenGL ES 2 is so lean and mean that it's just awesome:
But anyway, does anyone here even own or develop on a Playbook? If so, have you released anything for it? Have you reached the magical ~$1000 sales threshold that automatically gets you ~$9,000 free dollars from RIM?
Total aside: I don't think I'd charge money for any apps that I ever release, but I do wish that there was a forced charityware option that sells an app for a buck or whatever, and then transfers the money directly into an account of some well-known charity like the SPCA (awww, kittens!) or Lung Association or whatever. I mean, the RIM-generated eligible charity list could be pretty small to keep things simple / guaranteed legitimate, and the app buyer could be the one to choose which charity from the list ends up getting their buck or whatever. I wouldn't see a dime, and I wouldn't care to. Seriously, I have little faith that if I released a charityware app -- for free, like it's done now, with no forced donation option -- that many people would voluntarily make a donation like I ask them to. Perhaps the set of all developers in the world that crave this kind of forced charityware option is even smaller than the set of Playbook developers? ;)
Edited by taby, 09 May 2012 - 05:38 PM.