Does it mean that there's hope for me to succeed?
Because lately I've been VERY discouraged with coding due to the horror involved with pong pong game development ... perhaps I should practice more with SDL and C++ before diving in to a ping pong game?
Any help would certainly give me a new direction.
PS: To add, I managed to strictly write all the code from scratch with no references at all. Is that a bonus?
By "no references" I mean that I started from
#includeall the way to the very last
And I looked up nothing about SDL or C++ to my aid. However, pursuing a game like ping pong put me off VERY easily.
The mechanics, implementation of the code, how it works, the pointer use, functions, memory passing, collision detection entities from enums with pointers(that also confused me), text implementation from SDL_ttf, classes, data altogether, etc., etc., etc.
It was very difficult to break down because I'm not too novice with C++ beyond the basics to work with APIs alone.
And the specific implementation to apply certain aspects and parts of the game's functionality to proper use with endless possible ways to tackle problems also confused me - I just thought, "How the hell should I implement something when I'm not sure how to implement and implementation of something through many other things?".
I tried learning all that stuff, but it just pushed me in other directions further and further away from the goal - I eventually gave up is what I'm saying because it got too absolutely incomprehensible to completely understand and write with no assisted help , copy/pasting, etc.
Any ideas on how you managed to just "get it" all as well, and be able to independently structure a game without reference to some key aspects, self-implementation techniques you learned, maybe something else?
It would be nice to share.
Edited by Willy The Vinyl Frog, 11 May 2012 - 03:05 AM.