Jump to content

  • Log In with Google      Sign In   
  • Create Account

We're offering banner ads on our site from just $5!

1. Details HERE. 2. GDNet+ Subscriptions HERE. 3. Ad upload HERE.


XNA 3D Level Editor


Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.

  • You cannot reply to this topic
7 replies to this topic

#1 Firefly08   Members   -  Reputation: 164

Like
3Likes
Like

Posted 11 May 2012 - 02:01 PM

Hello,



I have finally gotten around to creating a codeplex project for the 3D level editor I have been building, hopefully it will be of use to some of you! Check it out here.



Already it should be usable, with options to import and place models as well as edit terrain height maps! Let me know what you think!



Sponsor:

#2 Moe   Crossbones+   -  Reputation: 1249

Like
0Likes
Like

Posted 11 May 2012 - 04:32 PM

Very nice! Kudos to you for making it and releasing it. I think I might have to try it out this weekend.

#3 Firefly08   Members   -  Reputation: 164

Like
0Likes
Like

Posted 12 May 2012 - 03:46 PM

Thanks, If you get a chance let me know what you think!

#4 Firefly08   Members   -  Reputation: 164

Like
0Likes
Like

Posted 13 May 2012 - 11:20 AM

Now includes support for generating, saving and loading colour maps! As it stands the current features are:
  • Undo / Redo.
  • Working Scale, Rotate and Translate gizmo.
  • Common selection methods (Drag box, shift click, Ctrl+A etc).
  • Saving / loading of levels.
  • Importing models on the fly. (Models automatically get added to your visual studio project).
  • Support for loading and saving height and colour maps.
  • Tools to raise, lower, smooth, create ramps and paint the terrain.
  • Colour map generation based on terrain normals.


#5 jischneider   Members   -  Reputation: 252

Like
0Likes
Like

Posted 14 May 2012 - 09:58 AM

Great!!! I will try it tonight. Thanks for share.

Project page: < XNA FINAL Engine >


#6 Firefly08   Members   -  Reputation: 164

Like
0Likes
Like

Posted 19 May 2012 - 05:11 AM

The project is now in what I feel like is a stable state with only a few bugs and some low priority stuff to change and so I would like to start on either improving existing features or adding some new ones.

As I would like this project to be as useful to the community as possible I wondered if anyone had any suggestions? I would like to try and keep the editor as generic as possible so that it does not require people to use a specific engine (e.g there would be no point adding water support as every project will be handling this differently and will need specific tools).

#7 johnwhile   Members   -  Reputation: 152

Like
0Likes
Like

Posted 11 October 2012 - 10:52 AM

Hi Firefly08, i see your 3d editor and is exactly my goal.
I'm working in the game modding and untill now i create only tool with Python and 3dstudio script for Total War games.

Unfortunately 3dstudio is too slow when i want manage city with 1-2 milion vertices and i can't add some special 3d objects representations that can not be made such as primitive geometry (spline mesh ecc...). So i decided to start with dotnet script but too hard work with 3dstudio plugin.... Working with C# is much faster and i can write better some algorithm (Octree , Best Bounding Box, ecc...)

A few months ago I started understand Directx but i see that XNA is better...so my goal now is create a 3d editor to manage and edit the city file of this game, not edit mesh and geometry because to do this i simply use 3dstudio.

If you are interested to help me to create an game tool let me know. Thanks anyway.

#8 hammypants   Members   -  Reputation: 107

Like
0Likes
Like

Posted 17 December 2012 - 08:06 PM

This is great stuff, man.




Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.



PARTNERS